Minecraft Made Pots Useful

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The new 23W41A snapshot makes decorative pots a usable storage item.

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One big thing that the Captain missed is that hopper minecarts actually empty these insanely fast. Like, almost instantly.

endorb
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Brilliant idea that just came to my head:

Mojang should make it possible to enchant the pots with the cursed enchantments like Binding and Vanishing and Imma tell you why:

Binding: Once an item enters the top or is placed manually by a player, the pot will ALWAYS hold at least one of that item within itself and never dispense it unless the pot is shattered or broken to retrieve the item within. This makes auto sorting systems much easier and redstone free, all you need is a bit of enchanting UNLUCK or just make it possible to put a pot item in the enchanting table one at a time and then enchant at a low or high level to get the corresponding curse desired.

Vanishing: ANY items inserted to the pot through dropping on top of being input through a hopper or container will be destroyed immediately like a modded 'void chest'. This makes it possible to shrink down sorting systems EVEN FURTHER by not needing to make space for a cactus or fireproofing your system to put a lava source in there to destroy the unwanted 'junk'.



Additional Functionality: Allows the pots to accept items through their open tops like a hopper, but if a player shift right clicks the jar it will CLOSE the lid and prevent that functionality from happening. This means if you had a 'Vanishing Void Pot' and didn't want it to be active anymore for whatever reason, you could just shift click it to close the lid instead of breaking it.

Also since you can break the pots by hand without shattering them, this would retain the enchantment on the item itself and allow you to place it back down just the same as before, but hitting it with an arrow, weapon, or maybe even anvil, would shatter it into its 4 pieces, removing the enchantment and forcing you to reapply it.


Optional Map Idea: It would also be pretty cool if you could put lingering or splash potions into them and make them 'trapped pots' so when a player breaks them the potion inside breaks with the pot and activates the proper effect assigned to it. The idea mimics the function of certain crates within games like Resident Evil 4 or RE7 Biohazard where some of them explode because they were boobytrapped.

darkstone_official_
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Are we about to go full Link and break every pot in the universe?

tuckergregory
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Yeah just an idea - but its defo useful for item sorting:
You put 1 item in, say a diamond. Lock the hopper below. A signal strength reads as one.
More items go into it. The signal increases - and eventually it can unlock the hopper (redstone torch inverter thing).
Items pass through until the signal strength no longer reaches the redstone torch inverter.
Hey presto - item sorter without filler items in hoppers, etc.

KIoakk
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6:15 I really like this idea. Looks like a really fun carnival game where the player is only allowed 3 arrows to shoot a limited amount of pots with random items in it. Seems really fun if you ask me

TheCoffeePowder
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Didn't expect pots to get useful, but now that they are I don't regret it!

martingogaming
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This is similar to how Storage Drawers mod works, except the mod allows you to store multiple of stacks of the same item depending on the size of the drawer.

JMaxPlayZ_
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I love the sound it makes as you put more and more items into the pot, it's so satisfying

SemiHypercube
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Unironically more excited for this functionality than any of the mob contestants

ObscureSwan
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If the pots are moveable with sticky pistons while keeping an inventory, then the carnival game can have a cheeky little random timer that drops it behind a wall of other blocks for a bit.
More or less, I'd say you've covered everything. The thing that makes a typical sorter effective is being able to block unwanted stuff from sorting into the wrong channel. In the case of inventories bigger than one slot, you would typically have to put a named thing in that doesn't slip into the hopper because it is incompatible. Because of this, there's always a small buffer of the things that go into the system that stay there for the purpose of channel control, iirc. The pots might actually be able to reduce some of the necessary redundancy by being just one slot pockets that can interact with hoppers. 🤔

Admiral_Lynx
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this can literally revolutionize the super sorters so you don't need to have wooden swords and then the item you just replace all of the chests in your standard super sorter for pots and you save yourself the hassle of crafting wood swords or naming leaves!

Enderslayer-oxhr
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I like this a lot. Instead of pots looking nice and just being there while taking up space, they now have a good use. I was thinking about it the other day how it would be more cool if pots would actually have storage room inside instead of them not doing anything

drkndath
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4:00 I could imagine the decorated pots being used for a bartering farm - sorting between potions / enchanted books and the other trades they give - maybe sorting out ender pearls as well in a single filter, due to the comparator output being based on the amount of space in one stack taken up!

SpaceCadet
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So excited for all the adventure maps that are gonna inevitably use this for zelda references

erenender
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There's a cool way you could make a puzzle using these.

Set up a scenario that looks similar to a hopper item sorter (where the hopper tries to take items out of the pot until it reaches a low enough redstone signal level to activate the hopper, stopping it from taking EVERYTHING out). Since you can't put multiple different items into the pot, it will ONLY allow you to put items in if you have MORE of the same item. By putting the correct item in, the hopper gets deactivated, pulling the item through into a collection chamber that marks the puzzle as complete. Then, use the shards to create pictures on the pot that hint at the item you need to put inside.

As long as the player is in adventure mode and doesn't doesn't have access to items which can break it, you can create locks that REQUIRE you to solve the puzzle to open, since you can't open the GUI to just look at the needed item beforehand.

GameJam
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I think it’d be super cool if they added some functionality based on what’s inside, like gunpowder doing a scaled explosion based on how much is in the jar when a red stone signal is applied, or redstone in the jar passing a specific strength signal based on how much is in the jar, etc.

benb
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When the other side of the community went french, we still receive some light

raidarthegunwizard
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Hey Cap! I just wanted to pop in and see how things are going. I haven't watched in a while because of the whole growing up thing... Been seeing some videos around that brought back a ton of memories as a kid, and you were one of the OG Minecrafters that popped into my head. I'm super happy to see that you are still making Minecraft content!! There's a ton of us that grew up watching your channel, eagerly awaiting the next upload! I just want to say one thing: You impacted not just my life, but hundreds of thousands of our lives! Time sure does fly, but it keeps moving forward. The one thing that I will NEVER forget is the Fallen Kingdom series with Fallen Kingdom, Take Back the Night, Find the Pieces, and Dragonhearted. I still listen to them to this day! A ton of things are changing, and the Minecraft content creator community isn't what it used to be. But I'm happy to see that you are still making videos!! Keep it up! And keep impacting lives like the way you impacted mine as a kid!!

keganinama
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"Mister Zelda from Link" 🤣 I can't. Also sick here, the laughter was both uplifting but unpleasant at the same time.

Lewkis
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i have a reason to play with the pots now ty! Feel better Jordan i hope you recover quickly

rebasack