RPG Maker MV Nintendo Switch Review!

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Here’s our short series review of RPG Maker MV on Nintendo Switch where we ask the question - Is it worth playing...or not! #RPGMakerMV #NintendoSwitch #Review

We give away about 4 or 5 free Switch games a month hurrah!
Enjoy the content!

Mark and Glen
SwitchUp
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Update 2: DLC Will be coming soon.

Update: Games made on Switch are only playable by other Switch players. If you've the choice of the PC version is superior. There is a totally FREE RPG Maker MV level tester you can download I believe!

Hey SwitchUp Family! Make sure you download that RPG Maker MV Free Level Downlaoder - I am assuming it might let you play this The Legend of SwitchUp: Let’s Find Out! I am working on! I think you guys will quite like it haha! Cheers. Mark

SwitchUpYt
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One thing the console version of RPG Maker really needs is a sprite editor not the hardest thing to implement as it would at least negate the lack of being able to import assets. Depending on the dlc released in future though and how varied it is that might stop all games from looking generic which is always my concern with software like this on consoles. That said it is good for teaching game logic and being able to build a world so that is a positive for people learning.

freddiejohnson
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I talked to one of the devs and they said that there will be DLCs coming to the Switch. Love the review, guys. :)

vieforpie
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I can recommend everyone who is a bit younger and wants to work in the game industry as a gamedeveloper one day, to use game maker. When i was young I worked as well with various RPG Maker Games and now I'm 34 and work in Games for 8 or 9 years.

nuclearbeeberman
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Ah... I miss this one. My brothers and I made a personal game between us and we love it so much. Knowing that a portable RPG maker is coming, fills me with joy.

vhalrougelarfouxe
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Omfg, I remember using RPG Maker 95 on my really old computer lol.

xiaorishu
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Ohh, no, the memories are rushing back to me... I spent countless hours with RPG Maker 2000, a friend and I were planning a big adventure where 2 good friends were living together in a house in a forest, one is a fighter, one is a potion/poison maker with a lizard on his shoulder (which was sometimes a chameleon, we didn't decide which one is that). The house was really well detailed. One day you were wondering into the town to get some supplies, meet up with some hot elf chich who were kidnapped right after and you set out on a journey to save the elf girls. The idea was just to roam around the world, the elf girls were more like a macguffin, it was planned that this kicks off the adventure but the series of events will nothing to do with the girls and in the end they somehow eventually save the girls as sort of a joke ending that ties back to the beginning. We didn't go too far... But we had big idea.

I did some small - really short - adventures, one of them had a twist, instead of the regular hero characters and portraits I used the monsters as the playable character, you had to control a grimm reaper, death himself. The story started with Death arriving home after a job and had to report to the Devil and immediately get another assignement, he had to go to a church close by to kill a priest and a nun. When you visited the church, the priest and the nun turned into demons and you had to kill them in demon form. The game was called "A hard day of Death" or something like that :) It was fun turning the RPG roles onto their heads.

The best part of all this was that there were different tools to help you with tile sets and character animations. You still had to draw everything but the palette of the image files were handled pretty well and you could set up frames as to test how the animation would look in the game, like a walk cycle, or a door opening. I loved building stuff in the editior but I had equal fun drawing my own art. I made a short section of Cowboy Bebop too, I drew the characters and the interior of their ship. But this leads to a bitter memory...

I made a really-really detailed section of the first Silent Hill, the first time you visit the hospital. All the stuff, like the entrance, working elevator, doors that were locked from one side that you could open from the other, I put inside !A LOT! of custom made graphics, cut out music and sound effects from the original game, the whole hospital level was playable, I maybe made some monsters too, like the infected doctor. And one day my Win98 crashed and I had to reinstall it. Important files were stored on the D drive but RPG Maker and the projects were stored on the C drive under Program Files. And as I was deleting files in DOS to prepare the Win98 reinstall I saw the files getting deleted under RPG Maker forward slash Projects... I was devastated. I didn't have a backup anywhere else, I didn't have any assets left of the project. I event copied it onto a floppy and showed my friend but that floppy was erased by the time and he didn't keep the project. I'm still mourning the loss of my beautiful Silent Hill hospital scene 18+ years later...

I don't know how an RPG Maker would work on console, the best part for me was making my own custom art or getting some random images that someone else made for the game from the internet and try to come up with a story around those assets. I can't imagine drawing my own limited palette image on a console, I can't add my own WAV files or MID files to the project and most important of all, how do you share it with others? Today they might be able to do it with some online service but how would that look like on PS1?! I think RPG Maker is best on PC.

Dukefazon
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I'm gonna make a game about a guy struggling to make a game about a guy.

youtubechangedmyname
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I do not take my stories seriously so probobly just make a game about a dude who is looking for his hentai collection but weebs are in his way of hentai

sharonjackson
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The nice part is if you’re a pleb like me and know jack all about this the RPG Maker player is free.

Ashkihyena
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Game Devolopment 101: Its a lot of work.

sterlingkart
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Hey man, thanks for mentioning RPG Playground 👍

RPGPlayground
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FYI: This game occasionally goes on sale in the eShop, so keep your eyes open. I just picked it up for $15 USD.

stuffbrianka
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I would love this game, but I just wonder how much I'd actually use it.

Cissero
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My first experience with game development was RPG Maker on the PS1. It taught me programming knowledge in a way with the event stuff, so I'm glad I played it, even if I never finished a single game. I don't think anyone finishes their games on these things anyway lol. I remember you also needed a memory card pretty much dedicated to the game, your game save took so many blocks.
Still, it's a cool tool, this version looks much better than what I had back then.

steel
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I have enjoyed these a lot. Actually put in a ton of time on the ps1 version and made an ok game for friends. Console versions are a bit rough with fixed assets and controller based, so PC is definitely the way to go for serious users, but it never fails to amaze me the genius people out there, some really amazing games showed up on console versions in the past.

xelthos
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I imagine Kemco started sweating when they saw this

ThoughtyTheWrangler
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As a guy who tweeked over RPG maker MV 2 years ago, it's been long over due to the point where RPG maker devs probably won't bother getting this. Because there's the new RPG maker MZ, which is the MV that we really deserve, and we want custom plugins, sprites, and assets to be applied and programmed in our game.

BruhBruh-ntxl
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Great review guys, I’m sold on this game now. I’ve a total newbie at this, but I’m determined to make something - wish me luck!

bizaster
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I’m intrigued with this, we don’t have enough games about genocidal dolphins taking over the world

imnobody
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