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Dots That Go for Walks: How to Maximize Minimal UI
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In this 2017 GDC talk, PlayDots' Margaret Robertson, takes viewers through a set of design principles that show how the simplest visual elements can be brought to life in game interfaces through thoughtful implementation.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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Check out our Facebook page for GDC exclusives
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