PATH of EXILE: SETTLERS of KALGUUR Q&A - Currency Exchange, Gold & Town Building w. Jonathan & Mark!

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For the first time I sat down live and in person with Jonathan and Mark at the Grinding Gear Games studios to talk about the massive 3.25 expansion Settlers of Kalguur including the new currency exchange, gold, town building, returning league mechanics, melee buffs and so much more - it's a massive one enjoy!

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Timestamps:
0:27 - Introduction
2:35 - Is this a send-off league for PoE1 before PoE2 beta?
3:18 - Discussion about gold
9:38 - Discussion about the new asynchronous currency exchange system
20:58 - Discussion about the town building mechanic
31:23 - Discussion about real time waiting
39:14 - How do resources scale?
41:50 - How do wages work?
43:16 - How do map runners work?
47:36 - How are runes unlocked?
52:12 - How do combinators work now?
54:51 - How does shipping disruption work?
55:57 - Discussion about endgame content introduced in Necropolis league
1:04:54 - Discussion about T17 maps
1:16:33 - Discussion about Betrayal changes
1:19:26 - Discussion about Necropolis league mechanic
1:24:35 - Discussion about melee changes
1:31:50 - Why introduce new, stronger item bases?
1:33:04 - Are there any returning new league mechanics that Jonathan & Mark are looking forward to?
1:33:29 - Closing
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Timestamp

0:00:27 Introduction
0:02:35 Is this a send-off league for PoE1 before PoE2 beta?
0:03:18 Discussion about gold
0:09:38 Discussion about the new asynchronous currency exchange system
0:20:58 Discussion about the town building mechanic
0:31:23 Discussion about real time waiting
0:39:14 How do resources scale?
0:41:50 How do wages work?
0:43:16 How do map runners work?
0:47:36 How are runes unlocked?
0:52:12 How do combinators work now?
0:54:51 How does shipping disruption work?
0:55:57 Discussion about endgame content introduced in Necropolis league
1:04:54 Discussion about T17 maps
1:16:33 Discussion about Betrayal changes
1:19:26 Discussion about Necropolis league mechanic
1:24:35 Discussion about melee changes
1:31:50 Why introduce new, stronger item bases?
1:33:04 Are there any returning new league mechanics that Jonathan & Mark are looking forward to?
1:33:29 Closing

Panda-snor
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thank you every idiot who didnt respond to mark roberts buying the catalyst. you are the heroes we needed to get this currency exchange

Duocek
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One of the most hype reveals + Q&A's yet, loved the length of it. Felt like banter between friends from start to finish. Great hosting as always, Ziggy

dagowow
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Good job Ziggy and thanks Devs for being so open.

One thing I like is that they're taking chances and are openly saying; "This is test, we have no idea how this will turn out", is something I really like.

Maurodax
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So much smoother doing these in person! Hopefully this can be the norm in the future 👌

BlindedSalmon
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Love how studios like GGG and Larian make AAA studio's look like a fool. Thanks GGG for the love for games and gamers!

PeterPanbe
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ZiggyD: This is a huge league reveal!
Jonathan: POE 2 is bigger.

gentleandkind
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Mark is such a great game director. PoE 1 will prosper with him

Scorptice
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This is a… sea change for PoE. What a reveal, man. Thanks for the Q&A and thanks for the most exciting league possibly ever!

btarczy
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Don't you dare to remove my citybuilding, this looks like the best league in ages

khemintiri
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Mark Roberts taking over was the best change that PoE 1 ever did.

sudhaunshuhardikar
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GGG are such badass developers. The fact they can cram this much content into a single update is mind-blowing!

jeffhannah
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I don't even have the words to describe how much I love ggg and all the team members. Anytime we get interviews, showcases, bloopers, and everything in between it is such a treat.

thatbrentguy
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these are real OG Devs that are actually know what people want and what is missing. after almost 10 years of PoE im literally blown away by the amount of changes. Finally we get an AH. (bye bye price fixers and bots ;)) it will be such a gamechanger. and to implement a soft version of sim city or patrizier etc.. into the game is something i was hoping for a long time. i think everybody at some point in their gaming lifetime did play sim city, anno xyz, patrizier, theme park or whatever and did enjoy it. so i think its a win win if it feels good and right.
you are the gigachads guys keep on trying new things and keep on adding massive content into new leagues. every dev in the world can look up to and learn something here. thats whats possible if you bring cool creative ideas to life and beeing connected with your audience! cheers guys greetings from germany. keep on rockin!

krelin
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I love the idea of timed content and sending workers to trade or farm maps that sounds amazing. Going to sleep and waking up to loot will be awesome

Scorptice
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A fantastic Q&A session. Amazing that it was even possible in person.

Mark really reinspired confidence about the game for me with his elaborations.
He acknowledged that a few things really went wrong in Necropolis and with the way he approached the design of Settlers by directly addressing some of the biggest pain points of the playerbase is very heartening.

Hornswroggle
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This open communication from Devs to players is the reason why POE issuch a great game and any other Game Studio should learn from it, that would make the world of gaming a lot better . Thanks to Jonathan and Mark to be the Pioneers

andrewwerfs
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what he says at 20 minutes about posting a showcase, specifically mentioning feedback on UX really shows he really meant what he said about giving a shit during another pre-league stream, man I love you mark

smokenotes
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great interview as always, really nice to see you there in person!

loksins
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Excellent Job Ziggy! One of my favorite interviews you've done!

thin