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python tic tac toe game tutorial example explained
#python #tictactoe #game
# ********************************************************
# Python Tic Tac Toe game
# ********************************************************
from tkinter import *
import random
def next_turn(row, column):
global player
if buttons[row][column]['text'] == "" and check_winner() is False:
if player == players[0]:
buttons[row][column]['text'] = player
if check_winner() is False:
player = players[1]
elif check_winner() is True:
elif check_winner() == "Tie":
else:
buttons[row][column]['text'] = player
if check_winner() is False:
player = players[0]
elif check_winner() is True:
elif check_winner() == "Tie":
def check_winner():
for row in range(3):
if buttons[row][0]['text'] == buttons[row][1]['text'] == buttons[row][2]['text'] != "":
buttons[row][0].config(bg="green")
buttons[row][1].config(bg="green")
buttons[row][2].config(bg="green")
return True
for column in range(3):
if buttons[0][column]['text'] == buttons[1][column]['text'] == buttons[2][column]['text'] != "":
buttons[0][column].config(bg="green")
buttons[1][column].config(bg="green")
buttons[2][column].config(bg="green")
return True
if buttons[0][0]['text'] == buttons[1][1]['text'] == buttons[2][2]['text'] != "":
buttons[0][0].config(bg="green")
buttons[1][1].config(bg="green")
buttons[2][2].config(bg="green")
return True
elif buttons[0][2]['text'] == buttons[1][1]['text'] == buttons[2][0]['text'] != "":
buttons[0][2].config(bg="green")
buttons[1][1].config(bg="green")
buttons[2][0].config(bg="green")
return True
elif empty_spaces() is False:
for row in range(3):
for column in range(3):
buttons[row][column].config(bg="yellow")
return "Tie"
else:
return False
def empty_spaces():
spaces = 9
for row in range(3):
for column in range(3):
if buttons[row][column]['text'] != "":
spaces -= 1
if spaces == 0:
return False
else:
return True
def new_game():
global player
for row in range(3):
for column in range(3):
buttons[row][column].config(text="",bg="#F0F0F0")
window = Tk()
players = ["x","o"]
buttons = [[0,0,0],
[0,0,0],
[0,0,0]]
label = Label(text=player + " turn", font=('consolas',40))
reset_button = Button(text="restart", font=('consolas',20), command=new_game)
frame = Frame(window)
for row in range(3):
for column in range(3):
buttons[row][column] = Button(frame, text="",font=('consolas',40), width=5, height=2,
command= lambda row=row, column=column: next_turn(row,column))
buttons[row][column].grid(row=row,column=column)
# ********************************************************
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#python #tictactoe #game
# ********************************************************
# Python Tic Tac Toe game
# ********************************************************
from tkinter import *
import random
def next_turn(row, column):
global player
if buttons[row][column]['text'] == "" and check_winner() is False:
if player == players[0]:
buttons[row][column]['text'] = player
if check_winner() is False:
player = players[1]
elif check_winner() is True:
elif check_winner() == "Tie":
else:
buttons[row][column]['text'] = player
if check_winner() is False:
player = players[0]
elif check_winner() is True:
elif check_winner() == "Tie":
def check_winner():
for row in range(3):
if buttons[row][0]['text'] == buttons[row][1]['text'] == buttons[row][2]['text'] != "":
buttons[row][0].config(bg="green")
buttons[row][1].config(bg="green")
buttons[row][2].config(bg="green")
return True
for column in range(3):
if buttons[0][column]['text'] == buttons[1][column]['text'] == buttons[2][column]['text'] != "":
buttons[0][column].config(bg="green")
buttons[1][column].config(bg="green")
buttons[2][column].config(bg="green")
return True
if buttons[0][0]['text'] == buttons[1][1]['text'] == buttons[2][2]['text'] != "":
buttons[0][0].config(bg="green")
buttons[1][1].config(bg="green")
buttons[2][2].config(bg="green")
return True
elif buttons[0][2]['text'] == buttons[1][1]['text'] == buttons[2][0]['text'] != "":
buttons[0][2].config(bg="green")
buttons[1][1].config(bg="green")
buttons[2][0].config(bg="green")
return True
elif empty_spaces() is False:
for row in range(3):
for column in range(3):
buttons[row][column].config(bg="yellow")
return "Tie"
else:
return False
def empty_spaces():
spaces = 9
for row in range(3):
for column in range(3):
if buttons[row][column]['text'] != "":
spaces -= 1
if spaces == 0:
return False
else:
return True
def new_game():
global player
for row in range(3):
for column in range(3):
buttons[row][column].config(text="",bg="#F0F0F0")
window = Tk()
players = ["x","o"]
buttons = [[0,0,0],
[0,0,0],
[0,0,0]]
label = Label(text=player + " turn", font=('consolas',40))
reset_button = Button(text="restart", font=('consolas',20), command=new_game)
frame = Frame(window)
for row in range(3):
for column in range(3):
buttons[row][column] = Button(frame, text="",font=('consolas',40), width=5, height=2,
command= lambda row=row, column=column: next_turn(row,column))
buttons[row][column].grid(row=row,column=column)
# ********************************************************
Bro Code merch store 👟 :
===========================================================
===========================================================
music credits 🎼 :
===========================================================
Creative Commons — Attribution-ShareAlike 3.0 Unported— CC BY-SA 3.0
===========================================================
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