DOOM 3 MD5 model and animation rendering in C++ and OpenGL

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Little side-project to recap a few basics on skeleton-based animation, using a model from DOOM 3 as sample. Includes simple shadow and flashlight effects.
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How you can do multiple animation character in opengl ?

qindynasty
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Do you have this project on github? How do you compute vertex data for animation?
For bind pose I use


for (auto indexWeight = data.start_weight; indexWeight < data.start_weight + data.weight_count; indexWeight++) {

auto jointID =
auto position =
auto weight =

vertex.Position += + m_Joints[jointID]->Rotation * position) * weight;
}

JohnWickMovie
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I found you through your dungeon game video and was wondering if you’d be willing to help a Noob learn how to start making basic games for ps2. I can provide my email or whatever so we could communicate better. Thnx

smokelikeahippi
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