Automate your Harvest with Autodrive and Courseplay - FS22 Tutorial

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This is a more advanced look at automating your gameplay in FS22 with Courseplay and Autodrive.

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FS22 Tutorial - Automate your Harvest with Autodrive and Courseplay

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Whoever modded this deserves an award, and he shoud be integrated on the team to include a version of this in the next game but straight in vainilla.

XZenerX
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Shout out to all the modders out there and especially to those involved into autodrive and courseplay, they did a tremendous job.First time trying to use these because they come out as a little dounting to me at first, but i'll give them a go.Amazing

robb
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I still can remember times without CP or AD.
These mods were the greatest inventions for FS ever!!!😃
Thanks a lot for the video! 😊👍🏻

OpunktSchmidt
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No other farm sim content provider explains things the way you do. Like leaving the edit mode active and the huds visible so you can see what’s taking place. Your tutorials make is very easy to use the mod you are showing.
I have always had the auto drive menu on the combine set on unload combine to communicate with the grain cart. I always experienced issues. I going to try the Drive menu on the combine instead. Like I’ve said before I always learn something. Thanks FSG.

RandySplawn
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I know all this and use it all the time, but I had to see this because you do it so good FSG 😊

Farmer-Mike
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Thank you for sharing. What I do is have the truck and grain cart in opposite directions. This way you can have several trucks lined up ready to load. When a truck is loaded the next one moves up and the grain cart can also move before it hits the trigger

tractorfixrable
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I use both all the time but everytime you do a tutorial a learn something new. Thank you.

davidvanmol
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I stumbled across this game on console, because as an actual farmer I’d never had a reason to build a real computer for any serious gaming, but because of these two mods fitting precisely the way I wish I could play the game. I just might buy a second copy of this on steam and put a tower together.

SuperDriver
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I always enjoy an FSG tutorial on autodrive and courseplay. You always do outstanding work. Can't wait for the next one.

Kiramgaming
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lol you just completely changed the game for me, almost a thousand hours of doing this tedious stuff myself. now i can be a farm manager instead of a farm hand, Thank You.

Viper-eqby
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Thank you, thank you for this video. I really needed to this to make things easier. You are awesome and so is your channel.

docholliday
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I love this, this is what i always wanted for this game, im just not really into mods but this is a work of art and im trying it for sure

XZenerX
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I changed my unloading approach for a while now. I simply use 1 course/waiting point and let autodrive do the driving. But when he comes to his waiting point, he switches to Courseplay and i let handle courseplay the unloading (in case u use a simple trailer). When hes full he switches back to Autodrive, he unloads and then all starts over.

If i want to use an Auger wagon, its even simpler. I let the Autodrive handle the driving again and only use 1 course. He waits there and than i start an courseplay auger wagon on my field. Courseplay will handle all itself. Unloading the combine and then loading everything to the nearest waiting trailer from the auger wagon. No need for a lot of extra Autodrive courses and way too many extra field points :D

MrPupsi
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FSG, I am sure it was you that demo’ed using Course Play to run the Auger Wagon and auto detect the location of the trucks. I used to use Autodrive like this. The only short coming using CoursePlay to control the AugerWagon, is that there is no PreCall for the Combine. The advantage is that I can park the trucks anywhere in the field if I choose (or not). Great video and you make excellent tutorials and I might have to give Autodrive another try.

DancerOfClouds
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Thank you so much for the clear and concise explanation!

nmkranz
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I didn't know the multi hopper dumping/unloading was working proper now. I have avoided using them for forever because it used to be so bad. Good to see.

TheeDakotaGamer
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Thanks for the demo, I've always wanted to try it.

tgunnsgaming
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Thanks for the tutorial. I would love to see something similar but incorporate the road markings from the map and sell off at a sale point on the map.

Stmilkman
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If you right click instead of left click you can create biderictional lines. This is especially handy if you have a very narrow area, for example between fields. Although I recommend having silo loading or unloading single directional becasue your AI just could come to the waypoint from the other side.

devids
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Great Video, really well explained and precise. thank you.

newt