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Recording at 30 fps using BB FlashBack Express. some frame loss due to recording.
if two small red and blue balls collide: make 1 new small red ball
if two medium red and blue balls collide: make 2 new small red balls
if two large red and blue balls collide: make 2 new small red balls, 1 new small blue ball.
multithreading for ball movements and collision detection.
TIPS:
for nice clean circles use,
Graphics2D g2d = (Graphics2D)g;
for 2-dimensional collision physics, read:
if two small red and blue balls collide: make 1 new small red ball
if two medium red and blue balls collide: make 2 new small red balls
if two large red and blue balls collide: make 2 new small red balls, 1 new small blue ball.
multithreading for ball movements and collision detection.
TIPS:
for nice clean circles use,
Graphics2D g2d = (Graphics2D)g;
for 2-dimensional collision physics, read:
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