filmov
tv
An Unconventional Victory (SMT IV)
Показать описание
Now, here's the opposite of getting softlocked. Against King Kenji, a panicked Trafuri ends the battle, but the Yamato Perpetual Reactor room can simply be reentered immediately following that. Doing so completes the main quest without having to re-fight Kenji, and the game continues with the dialogue that would normally be expected after beating Kenji.
I'm guessing that this happens since the reactor room can be entered multiple times later in the game. As such, there's no flag restricting access to the location after entering once, unlike the White and Lucifer. Also, the game apparently links the completion of the main quest to visiting the room a second time rather than actually beating King Kenji, allowing for further progress in the game. I assume that Kenji is programmed to be present upon entering the room for the first time only, and the game counts Flynn remaining in the room after victory as visiting a second time.
It's very unlikely for this to occur through normal gameplay (as in, without intentionally trying to trigger it with Panic Caster); Kenji only begins using Ancient Curse at around 25% HP, the panic effect is often offset by sleep and bind from Ancient Curse, and Kenji starts using Deceit Chain (which has an additional bind effect) at around that time as well. The odds of Flynn or a demon only suffering from panic, losing control, and subsequently selecting Trafuri in this battle are so low, I'd wager that it's only happened a handful of times among all SMT IV players, but apparently it has happened according to firsthand sources.
I'm guessing that this happens since the reactor room can be entered multiple times later in the game. As such, there's no flag restricting access to the location after entering once, unlike the White and Lucifer. Also, the game apparently links the completion of the main quest to visiting the room a second time rather than actually beating King Kenji, allowing for further progress in the game. I assume that Kenji is programmed to be present upon entering the room for the first time only, and the game counts Flynn remaining in the room after victory as visiting a second time.
It's very unlikely for this to occur through normal gameplay (as in, without intentionally trying to trigger it with Panic Caster); Kenji only begins using Ancient Curse at around 25% HP, the panic effect is often offset by sleep and bind from Ancient Curse, and Kenji starts using Deceit Chain (which has an additional bind effect) at around that time as well. The odds of Flynn or a demon only suffering from panic, losing control, and subsequently selecting Trafuri in this battle are so low, I'd wager that it's only happened a handful of times among all SMT IV players, but apparently it has happened according to firsthand sources.
Комментарии