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Introduction to Maya 2023: Volume 2 With Eric Keller

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BUILDING & ANIMATING 3D MODELS IN MAYA
The goal of this workshop is to help you establish a foundation of understanding of the Maya polygon workflow and the various approaches to animating your models. You'll learn about the Modeling toolkit, the UV toolkit, the GraphEditor, improvements to deformers, and animation visualization tools and animation layers. The skills that you develop in this workshop will help you tackle many of the more intermediate and advanced tutorials available at The Gnomon Workshop.
A number of helpful assets are available to download as project files with this workshop to help you with examples and to follow along with the workshop. Plus, a bonus chapter describes some of the new tools and updates recently released in Maya 2023.
If you haven’t watched Volume 1, be sure to take a comprehensive tour of the Maya interface, covering navigation along with the many editors that you'll need to use when building 3D models and scenes in preparation for this second volume. In Volume 3 (coming soon), Eric will introduce lighting, shading, and how to export assets for use in real-time game-editing software, like the Unreal Engine development kit.
CHAPTERS:
Chapter 1: Introduction
Chapter 2: Image Planes & Model Block-Up
Chapter 3: Smooth Mesh Preview & Extrude Tool
Chapter 4: Modeling Toolkit — Part 1
Chapter 5: Modeling Toolkit — Part 2
Chapter 6: Quad Draw & Connect Tools
Chapter 7: NURBS Curves & Surfaces
Chapter 8: Introduction to UV Editor
Chapter 9: Animation Editing on the Timeline
Chapter 10: The Graph Editor
Chapter 11: Introduction to Deformers
Chapter 12: Cluster, Lattice & Texture Deformers
Chapter 13: Animation Visualization Tools
Chapter 14: New Tools Released in Maya 2023