Blender Grease Pencil & Autodesk Maya | The Future of Animation

preview_player
Показать описание
Why are the most popular animations in the world using Blender's Grease Pencil & Autodesk Maya to create 3D animation ?

Learn how award winning games, movies, and TV shows such as Spider-Verse, Arcane, God of War, Last of Us, and more utilize Autodesk Maya and industry workflows with keyframe animation, motion capture, rigging, and more!

Class Creative’s Maya for Beginners: Complete 3D Animation Masterclass | Comprehensive Foundational Guide!!

Subscribe to our newsletter at:

Sponsors:
30 Days Free via Links -

Timestamps

00:01 How Blender Grease Pencil & Autodesk Maya are changing the animation industry
01:17 History & Creation of Blender Grease Pencil
02:40 Class Creatives Masterclass Access
03:35 Across the Spider-Verse: How Blender Grease Pencil & Autodesk Maya is used to revolutionize the 3D animation process
05:32 TMNT Mutant Mayhem: How Blender Grease Pencil & Autodesk were used to create stunning stylized backgrounds and animation
07:18 Blender Grease Pencil: Tool Usage, Open Source Projects, & Community
08:37 Unique workflow using Blender Grease Pencil and Quill
09:49 The future of Blender Grease Pencil | Next Lab VR
11:18 Conclusion

This video features the work from the following artists:

Bozo Balov
Dédouze
TobiTrebelja
Łukasz Rusinek
Maisam Hosaini
Jama Jurabaev
IX Productions
Kris Anka
Christian Haniszewski
Paulette Emerson
David Han
Erid De Carolis
Nick Condo

Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.

In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).

Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.

Over 15 hours of Animation instruction!

We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!

Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.

Why Learn From Class Creatives?

This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.
Рекомендации по теме
Комментарии
Автор

I've long believed Grease Pencil is going to change the game in NPR 3D. This video proves me wrong: Grease Pencil has ALREADY changed the game. Thanks for compiling all of the examples in this vid!

JayTheDevGuy
Автор

Didn't even know Blender Grease Pencil was used in the Spiderman movie....sooo proud of what the Blender dev teams have achieved in the 20 years they've been around....so so cool :)

animatorFan
Автор

I used to have Lightwave 3D as my main tool for 3D and Adobe flash for 2D.
Nowadays I use Blender for everything. The 2D and 3D integration is perfect for my workflow for feature films, music videos and tv series.

ValuStudios
Автор

I think they also found a way to use the software Rebelle in tandem with Houdini for the painterly effect in Gwen's world and Nuke was used to add brush strokes in Miguels world

M_k-zitn
Автор

I hope Maya adapts something similar to Blender's grease pencil.

NastyKnox
Автор

Nice vid but on TMNT animators had a custom tool to draw on a clear canvas with Maya's PaintFX for all the motion-blur and action lines. Not Maya's grease-pencil or Blue-Pencil. We could also remove specific annoying lines integrated into the rig if it didn't quite work for the angle and adding new ones was also possible. I was blown away when I saw a dying tool I hadn't used in a decade like PFX useful for something again. I also add I want to see what ebsynth can do for a full movie.

mpwzzz
Автор

Thank you for sharing what is going on in film animation production. Blender really has come a long way in creating animations love to see blender used in conjunction with Maya.

CGBOSSS
Автор

Great video! I thought I could use Procreate Dreams to get into 2D animation. But it seems, that the industry way is another one - the way of Photoshop, Blender and Maya. When I see such videos I think „And all that I have to learn to get into it?“ I really love learning, but it feels like I have consitend to learn technical stuff to not fall back in the game and cannot focus on art stuff. Maybe I should learn teamworking first 😅 I guess my problem is to think that I have it all to learn on my own and be an artistic genius. But it seems that the future way is excellent teamwork and not solo shit.

tillustrator
Автор

PERSONALY, i think grease pencil needs more brushes, and what not.

djp
Автор

Sweet video, enjoyed it very much thank you :)
I gained that studios are using Maya for animation with grease pencil, but I didn't see 'why' they use Maya at all instead of porting most of the production process into Blender. There was an example of a proprietary plugin within Maya to generate outlines, but I'm sure the same technical artists could recreate that within Blender. Atm I'm getting the impression that the main reason why this isn't the case yet is mostly due to companies having existing proprietary plugins for Maya and not wanting to spend the time/money recreating them for Blender. There are some animation features in Maya that aren't native in Blender but are available as purchasable addons, so I can't imagine it being too much of a hinderance. Is it mostly a matter of time until the majority of the animation process is done within Blender (excluding rendering in Katana/etc)? And could a large factor of why companies are still using Maya be simply due to veteran animators being comfortable navigating Maya's UX?

francescocalvi
Автор

Who is the artist for the cutout example in 8:34?

tchagolago
Автор

is there any tutorials out there to do this?

myhoang
Автор

I wonder if Arnold in Maya could implement something like grease pencil nodes.

AndresWalsh
Автор

You think that those tools will be replaced with ai softwares like sora and animation companies will use it to cut costs with animators in the future ?😒

playerkiller
Автор

I just wish there were better ways to do anime lineart in grease pencil. They have several line generators for straight lines and some curves but I need something more like the one in clip studio. Because every time I make a new line it has this weird hard turn edge right in the middle when it would be better to smooth the transition.

AlmusFallow
Автор

I don't think that future of animation Is adding more stuff to the pipeline

pousthemoco
Автор

Question: who is doing the grease pencil animation the 3d animators or compositors?

criptocatjr
Автор

I think we are still just scratching the surface of what can be produced with Blender. I can't wait to see them make some improvements on interpolation or using AI or geometry nodes for inbetweening.

jayreedart
Автор

If after a few years, Blender's capabilities are equal to Maya's capabilities!! and then if if if again after a few more years, it can become much more advanced than Maya!!! and Maya hasn't improved during this time!!!! then maybe I'll use Blender. Of course, side by side Maya. And of course; let's not forget that the art of animation has nothing to do with software.

eynhos
Автор

you are just yapping without substance

brt