Game Boy games that did the impossible.

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The Nintendo Game Boy has turned 35 years old and in todays episode we take a look at some of the most technically advanced Game Boy games on the system that push the hardware to its limits Please enjoy!

Credits/Sources:

Outro Music : Robocop - Jonathan Dunn

Time Stamps:

00:00 - 01:48 - Intro
01:49 - 11:17 - Technically Amazing GB Games (Graphics)
11:18 - 12:39 - Technically Amazing GB Games (Audio)
12:40 - 15:33 - Conclusion/Outro

Social Media Links :

#GameBoy
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12:19 "Listen... I can talk about the Game Boy for another two hours."

Go on...

longshotomega
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"I could talk for another 2 hours about the gameboy" please do I'd love a 2 hour long mvg video about the gameboy

ROXYshark
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I loved developing for the Game Boy. I developed Lemmings 2 GB (and GG + MS) and thoroughly enjoyed the challenge of figuring out ways to overcome the limitations of the tile-based graphics system, display RAM size, and maximum number of sprites on a line. Race Drivin' at anything approaching a playable framerate was an incredible accomplishment by John Mullins.

RollerMatt
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RIP to probably hundreds of AA batteries in my childhood. I’m sure the overall cost of ownership of this thing was higher than most full consoles when batteries were accounted for

FasuloA
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Links Awakening is truly one of the most beautiful and charming Zelda's ever. Every part of that game oozes with love; it's truly something special when you can feel how much the developers loved making the game just by playing it.

novelezra
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Some of my best childhood memories go back to that green screen brick:
- Wario Land 1
- Mega Man V
- Six Golden Coins (SML2)
- Pokemon Blue
- Link's Awakening
- Tetris Attack
So many great memories ❤

overlordalfredo
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Whoever tackled drawing polygons with tiles must have been a borderline psychopath.

diehlr
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At 11:20, when that Robocop title music kicked in...wow. Nostalgia hit hard. I've always loved that tune and was surprised no one ever mentions how great it is.

capnmuphy
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Thanks for showing GB Studio and GBDK! Happy to also see Canyon Racer. His work has bolstered many parts of the GB Homebrew community.

gbs_central
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I love how the GB development scene has had a rebirth over the years. I recently bought the special edition of Deadeus and couldn't be happier with it. Super cool to have that scene alive and well.

garydustin
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You're timing on this is amazing. After 48yrs the Z80 production is finally being stopped. Wild that the Gameboy and it's cpu heart were so legendary they persist into 2024.

SinisterPuppy
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When I saw the first screenshot of mario on the Gameboy in a magazine, the outline of the pyramid in the background looked like it was a path indicator of Mario's jump and I for some reason my young child brain assumed that the game would somehow show you how your jump would occur.
So I guess that's why I became an engineer...

ToumalRakesh
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Graduated high school in ‘89. Started a full time job that summer. My first game system I purchased with my own money was Game Boy… then a Genesis, a TG-16, and a Lynx. A lot of great gaming came out pretty fast in 1989.

RetroGamingNook
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11:20 aww man the sounds are amazing I grew up with the Gameboy so this is all nostalgic.

clashclay
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V-Rally was my very first videogame, I played it so much that Alberto Gonzalez's soundtrack has been permanently playing in my head for the past 26 year or so

arigato
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11:56 Alberto Jose Gonzalez's OSTs are freaking beautiful.

ddranimestyle
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One of my best memories is my grandma buying me a Gameboy for Christmas. Great detailed video! :)

DSage
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Alberto Gonzalez was a f'ing wizard on the Game Boy. His tracks are good 🔥🔥🔥🔥🔥

AriesFireTiger
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I think Metal Masters is 100% responsible for my love of synth and chiptune music today. I used to just slot it in, turn my gameboy on, and let that music play.

FloridaMann
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The Sharp SM83 CPU was _not_ purely a Z80-based CPU. It borrows aspects from both the Z80 _and_ 8086 architectures. This hybrid design aimed to bridge the gap between 8-bit and 16-bit architectures, offering familiarity for Z80 programmers while introducing capabilities for more demanding applications. As you said, the SM83 relies on an instruction set based on the Z80. This compatibility allowed existing Z80 software to run on the SM83 without modification, however, the SM83 also implements a register set similar to the 8086. This design choice enabled the SM83 to handle 16-bit data more efficiently compared to pure 8-bit architectures. It offers a blend of addressing modes drawn from both the Z80 and 8086 architectures. This provided programmers with more flexibility when writing code for the SM83.

RetroJack