Everything Wrong with TF2's Dustbowl

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17 minutes of TF2 Dustbowl problems that you probably didn't know...

0:00 Intro
0:24 Clip Brushes
3:14 Displacements
6:16 Overlays
7:23 Textures
8:36 Models
9:53 Lighting
13:30 Occluders
14:01 Miscellaneous
17:00 Outro

⚠️ DISCLAIMER: This video does not contain every example of every problem. If it did, it would be way too long!

#tf2 #teamfortress2
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You forgot the mention the insufficient amount of dust and the complete absence of bowls.

dragonfluf
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The stairs in the rock were for the ‘Meet the Heavy’ SFM

It helped the Heavy walk up the rock smoothly.

quentonsmith
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Going the extra mile to show examples on how you could fix each problem is very commendable

Cob-Kay
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Playing dust bowl with the item servers down actually felt pretty balanced and fun when playing on either side which I found kinda funny

lootrat
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you're ruining my immersion pixel by pixel

stormmalm
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The grass line is due to UV wrapping and mipmap quality, when a texture lowers mips it usually ends up touching the edges of the texture and then the very top shows the bottom slightly because of interpolation (unsure if TF2 uses bilinear but thats the most common interpolation method I know of which does it)
In english; Its tiling the texture when you dont want it to and the quality level bleeds over the edge.

Rex-syye
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Played Dust Bowl for like 10 years. AND NOW! I realized those little things I used to call strange tf2 magic was just the map having issues.
MY GOD, thanks for the enlightenment

RandomJD
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Its beggining to look a lot like dustbowl

pablox
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If Valve just had 2 or 3 people like you, TF2 could live forever. The amount of things they neglected in this game is astonishing.

zerher
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I wonder if the Block Bullets brushes at 15:13 were supposed to be used as a staircase to make walking up the rock easier but they used the wrong texture.💀

brokendoop
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The janitor an a guy who tought that this was a fast food job watching how to fix dustbolw:

latortugacocainomana
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Hiding stickies on the dustbowl starting wall is crazy. Never knew.

AParticularlyPointySoldier
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That is a really cool video, and I imagine it can be quite fun going problem hunting and finding solutions.

DemsW
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I think a few of the unlit out of bounds areas are deliberate. They include the lamp for decoration, but they use lighting to guide the player away from there. When you light them up, they seem like a place where you could go to.

Gahanun
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when i saw a musical parody about dustbowl, i open tf2 just to play this map and on the second/third round my team built a spawn camp on the blu team.
i still love this map

KperaOfficial
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6:34 This issue is because textures get truncated, which make them repeat when the polygon used is bigger than the UV cords, and the polygon which represents this decal is a bit too big, so it starts to repeat the bottom section at the top. To fix this, enable the Clamp All flag in the VTF file to make it so the texture never gets truncated, and therefore, extends the last pixels around the edges forever. This could also be used to fix the spawn red icon, and i use in in my minecraft gmod maps for transparent effects like fire.

rmod
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The fact that people still care enough about this game and engine to learn all this incredibly niche stuff, and apply it for free, is something really special.

Bookslayer
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Are you okay honey? You've been quiet.
My brain:

unluckyrat
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ive never done map editing work but the tiny fixes you're doing remind me of some of my favourite parts of 3d modelling with all the little problem/puzzle solving

djelibaebi
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You should submit these fixes on the workshop, love your vids dude!

coffeenair