After 9 Years Playing 2013 EU4 With No DLCs Struck Deep

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EU4 at launch with no DLCs and patches was an absolutely cursed game and here's for all of your pain enjoyers a reminder.

Europa Universalis IV is a grand strategy games published by Paradox Interactive. All rights reserved. This is an unofficial video, not endorsed by Paradox Interactive.

Disclaimer: This is not a guide, it's just me having fun in the game and sharing my experience with you, my beloved viewers! I know I explain a lot of stuff and try to teach things in my videos, but that doesn't make these videos guides, I stopped making guides 1 year ago so unless THE TITLE says guide in it, it's not. It Took 9 Years of DLCs & Patching For EU4 To Get Here.

The following DLC is used in this series:

Eu4 Lions of the North Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.

#eu4 #eu4nodlc
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I stopped playing because of work and after 3 years I finally came back to it in 2019-20 and so many more buttons to push and I was lost and it was really improved.

cyberwarrior
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On the true 1.0, there were only 4 nations in NA : Shawnee, Creek, Cherokee and Huron.
Aztec, Zapotec and Maya were the only three in mexico, and Inca was alone in SA.

I might be wrong but that is my memories of the game. Great stuff !

cipherskell
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Should have shown the anti-blobbing mechanics they had back then. The more you owned, the longer it took to core things up. Had a massive France run that I just abandonned because I couldn't do anything else.

EchtellionN
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As you said, launch EU4 feels a lot like EU3. Even the load times seems similar, the biggest difference is that EU4 started Paradox "sliderphobia" and cemented "manaphilia".

Jonsoner
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Don't ask Ludi how he actually got this version

MrCrspy
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Yo, Ludi! You forget how not only you had to core your colonies, but when building forts you built them on plains to avoid the penalties. IE, an enemy is attack your fort and you rush in to its defensive you got treated as the attacker and got any and all penalties.

DogKama
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Great video. I started to play EU4 in early 2014 and compared to now, EU4 has improved A LOT during this time.

What I would've liked to see would be a war between 2 countries, because the siege system was completely different

BrotkastedichSeIbst
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Ludi telling us to appreciate Victoria 3 without telling us to appreciate Victoria 3

DaGaJbmKojJe
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Can't wait for the "After 9 years playing Victoria 3 1.0 With No DLCs Struck Deep" video with the general's action buttons as the thumbnail

asyln
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15:03 There is still isle of Saint Helena and I think there is a Georgia achievemnet where you need to colonize south Georgia

aleksajakic
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Make this a series where you go through the state of the game after every Major DLC after launch and see what changes where made from version to version!

anyaarvidsson
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I actually liked the old mission sysmtem. For example, as ottomans you'd get the take constantinople mission most of the time so you could declare on byzantium day 1. You'd also get like subjugation casus belli on smaller nations which is not so frequent in the diet system sadly..

harunkuf
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From what I remember, Buritaya got removed as a tag during the Mandate of Heaven dlc. I don’t know why I remember that specifically, I guess it just stuck with me

mrgopnik
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#1, thank you for reminding me how much progress has been made in this game
#2, thank you for pointing out to the Devs that their code is in dire need of optimization. A game from 2013 shouldn't be bogging down on a PC built in 2022, regardless of how much new content has been added.

FreedomForever
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Rebels used to actually be very strong. Persia popping out of the religiously disunited Timurids was the norm.
Also funny how Ludi was talking about revels not enforcing anything as Hungary was collapsing to rebels, who forced them to break into Croatia and Kiev

KnownNiche
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I'm sure this isn't exact day 1 version. From what I remember, Manchuria and Tibet started unified (Buryatia didnt exist), QQ was green, there weren't that many natives in Americas, only few big tribes on north and only Aztecs, Zapotecs and Maya existed in Central America, no minor nations under Tunisia and around unified Ethiopia, no Yarkand. Manchuria got split during Art of War patch, so it's probably post AoW?

pinpon
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Ludi, if you take Sinai from the Mamluks and one other province so you separate their African provinces from the Asian ones, the Asian provinces will count as colonies and they give 0 tax income and cost no warscore
it was the most amazing strat back then

LordZelgadis
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I used to play in EU4 back in 2014-2015, it was really hell game, doing world conquest was actually HUGE skillgap, i love EU4 but i do not miss old versions, it was really heavy to play and clumsy, i enjoy new patches, after common sense this game started getting huge value and each update i was so happy to see new things. The thing im missing most i think is that they removed some aspect that made this game really hard to play. Best decision was to remove every fort province i think, it was really hard to get any war score and small nations took YEARS to snowball

rbre
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years later I still catch myself calculating province value by dividing it's total development by 3 to get it's rough base tax equivalent from back in the day.

orimoreau
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Building mana cost makes sense. I'm gonna add this to my mods.

emreahmet
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