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Substance Designer - Procedural Carved Wood (pt.2 - chisel mark FX Maps)
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In this 4-part series we'll take a look at combining several substance graphs into a single procedural carved wood material. Each video covers a stand-alone subject.
In this 2nd video we make a couple of custom FX Maps for our carving chisel marks. These can be reused in future materials via the Substance Library.
Upcoming videos in the playlist:
- creating a carving engine that will accept grayscale inputs and output them as procedural carvings.
- combining it all together and adding procedural color to our carvings.
In this 2nd video we make a couple of custom FX Maps for our carving chisel marks. These can be reused in future materials via the Substance Library.
Upcoming videos in the playlist:
- creating a carving engine that will accept grayscale inputs and output them as procedural carvings.
- combining it all together and adding procedural color to our carvings.