Substance Designer - Procedural Carved Wood (pt.2 - chisel mark FX Maps)

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In this 4-part series we'll take a look at combining several substance graphs into a single procedural carved wood material. Each video covers a stand-alone subject.

In this 2nd video we make a couple of custom FX Maps for our carving chisel marks. These can be reused in future materials via the Substance Library.

Upcoming videos in the playlist:

- creating a carving engine that will accept grayscale inputs and output them as procedural carvings.

- combining it all together and adding procedural color to our carvings.
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