Spring School on Social XR Day 4

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The aim of this spring school is to learn about Social XR, as a new medium for communication and collaboration following an interdisciplinary approach, and welcoming students from technology, social sciences, and humanities. In particular, the school will target the following areas:

* 3D Capturing and Modeling realistic avatars, and their behavior in the virtual world;
* Coding, transmission and distribution of volumetric video content, and their optimisation for increasing the QoE;
* Rendering and interaction, including the development of new immersive and multi-sensory experiences;
* Human factors and evaluation, including the assessment and evaluation of experiences and QoE modeling and prediction.
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