Matching film grain in compositing in (not) Blender (!!!) EP10

preview_player
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Really fast and easy way to match film grain at compositing. But it can't be done in Blender, unfortunately. Well, at the time of recording that clip.
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Poor three frogs ! x'D
I love those short jokes. ^^

alexandreancel
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Sometimes when I am doing VFX, and I am projecting footages onto the geometry. I tend to have a habit of adding grain using noise textures paired with color ramps in the shader editor for some of the procedural materials I added to integrate them with the live footage a little more. Obviously not practical, but it really adds a lot when working on smaller scenes.

narumeia
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Love the Natron tutorials. Would like to see more of them as comp is such a critical part of VFX.

SteveWarner
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Film grain can be added in blenders compositor with texture set to noise and animated z offset in the compositor but it's not as intuitive to set up as natron and you would need to use a seperate rgb node to do each color seperately and then combine it later

funnyyoutube
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You are a life saver thank you so much

StereoCoda
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Nice job! I like how you say to do each channel individually - great idea. It's also helpful for color grading too. If someone wants to know how to add grain in Blender, there's the old-fashioned way: creating a noise texture in the textures panel, and adding it in the compositor (and animating it with keyframes or a driver).

SpencerMagnusson
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C'est donc bien cool comme tuto! 👏

Vignolamaxime
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Did not match the grain separately for each channel, 3 channels, 30 pushups, makes sense, :-)
Oh, and those 3 frogs at the end, lol

vrSpeechless
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Looks like a lot of film credits list you as a modeler. Any chance we could see any modeling / sculpting tutorials in Blender?

darrendecoursey