7 Pro Tips To Enjoy Mega Man Battle Network Legacy Collection (MMBNLC)

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tried to make a simple little tips video and got carried away. hope you enjoy!

full details on busting rank:

all music by @KokiRemix, subscribe to their channel for the best remixes! title card music is Zero Gravity Area by them!

0:00 Intro
1:35 Number 1
2:44 Number 2
4:38 Number 3
6:29 Number 4
7:57 Number 5
10:21 Number 6 (MOST IMPORTANT)
13:44 Number 7
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Oh my god! Twenty years and I never realized the NPCs who ask for trades are part of a sequence.

RunstarHomer
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You forgot THE most important tip...be sure to print out checklists of all the BMDs/PMDs, HP Memories, RegUps, and so on. This is especially critical for the fourth game.

JohnSmith-zwvp
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One big tip for Chaos Unison: you can cheese it by pause buffering - that is to say, once you've fully charged your B darkchip attack and it starts flashing between purple and green, you can pause the game to check if you're on the right color or not. If you are, release the button and _then_ unpause and the game will immediately release the attack. If you're not, keep holding it, unpause then pause again just after and check again.
It's a bit tedious but super easy way to abuse darkchip attacks without having to risk releasing DarkMega.

LadyTsunade
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In BN 3 the game tries to warn you not to let Megaman get bugged in the Navi customizer. If you disobey this rule on purpose you can unlock Bugstyle Megaman which if leveled up gives you access to 2 very powerful customizer programs. Even more importantly, you can control which bugs you get and some of them are actually beneficial. A level 1 and 2 buster bug will give Megaman's buster a chance of firing blanks. Level 3 doesn't fire blanks and instead replaces his first 15 buster shots with a shield. Some customizer parts will also have the opposite effect if you bug them such as bugging sneak run making encounters more common, or one of the parts making a specific enemy element more common becoming less common instead. By taking advantage of this you can eliminate the possibility of encountering certain enemies from specific areas which will in turn make it easier to find specific encounters like bosses.

noobnor
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Having not played these games in almost 20 years I am shocked at how well they hold up. I am absolutely loving it

daviddelgado
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Note about Darkchips: use exactly ONE Darkchip if you intend to use the Number Ball secret chips in BN4/5. These battlechips use your 10s and 1s digit to determine the power of each hit. By using a single dark chip, you set your highest possible HP to 999, which means your number balls do 99 damage per hit, the highest it can possibly go.

BlitzkriegOmega
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Also worth noting BN6 handles dark chips in a less punitive way. They cost an in game currency called a bugfrag, which are fairly easily obtainable, rather than a permanent HP down. If you’re going to embrace the dark side, it’s only BN6’s that really has cookies!

SetAbominae
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My personal rule for the chip trader is to never trade in chips that I have less than or equal to the max amount that you can put in a folder. So in BN1, it would be 10 chips. In BN2, it's 5 chips. In BN3-5 it's 4 chips. And finally in BN6 it's complicated since how many of the same chip you can have in the folder is dependent on their memory size, but if you want a catch-all just to be safe then use 5 as your chip trader limit.

TheValiantBob
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Also about the buster: the charge shot changes a bit throughout the series. In the first two games the charge shot isn't available by default and requires you get a powerup. The damage formula for charge shots also changes in the first three games, BN1 has two levels of charge that do 8 and 16 times the regular damage, BN2 has one level of charge that does 5 times regular damage, and all subsequent titles have a single level charge that does 10 times regular damage. Similarly in BN2 the damage of style charge shots is determined by your style level, while in BN3 it's determined by the number of "WeapLevel+1" programs you've installed. Finally, if you are going to use the buster, just like in the classic Megaman series: the closer you are to a target the faster your buster can be fired.

Some additional notes on dark chips because they're a pretty complicated system. In BN5 they're integrated into the regular chip folder system, and are purchased from special vendors, there's one dark chip of every double soul's element. Dark chips in BN5 come in chip codes like normal chips so they can be selected in tandem with other chips of the same code. You do need to find one of every dark chip for folder completion, and it's possible to get multiple dark chips under certain circumstances, but there's no need to ever use them. As you'll be operating multiple navis in BN5 it should be noted that the other navis cannot use dark chips and also will not be harmed by them, if you select a dark chip as any navi other than Mega, the chip will just disappear when you try to use it. Finally the bug and HP drain of dark chips are applied slightly differently, in BN4 the two are applied as soon as you start a turn with a dark chip selected, in BN5 they'll only be applied if you actually use the dark chip.

asteroidrules
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Using the dark chip to lower your max hp to 99 works out great if you use the number man chip.... His chip pauses time and shoots four balls with the same number of the last two digits of your health.

trappx
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I love the series, but man, I am happy about the Buster Max thing. The amount of random battles is just absurd, something I think is only getting to me now that I'm playing them so much again. It makes navigating the net an enormous slog. So while I originally wanted to go the purist route and never use Buster Max, it's just so convenient and has the potential to lessen the burnout. It is also great for getting lots of Zenny, which also cuts down on the tedium.

paulw
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About your intro: ANYONE who gets the legacy collection, be it as a veteran or new player, made the correct choice. Battle Network is one of the best series out there.

Also about S-Ranking navis: in lager games (BN4 onward) you can S-rank enemies without getting under 30 seconds if you counter a lot. I got S-Rank against BlastMan EX in BN 6 ans took 49 secinds to defeat him.

NeoArashi
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Sorry, I have to speak up about 7.

The general gist of Dark being inferior to Light because of losing HP and Full Synchro is outweighed by the value you get in evil chips as well as the dark chips themselves. In 4, you have a constant supply of powerful chips to augment your supply of evil chips and other combinations. In 5, dark chips used directly rather than in chaos unison will inflict strong bugs on your opponent than the one on yourself. Not to mention Black Wing is one of the strongest chips in the game and is exclusive to dark mega, available in both 4 and 5.

The HP loss also caps at -499, and if you're playing efficient, you can just stop using dark chips outside of PVP after around -163 HP as you'll be perma dark.

I don't think completely dunking on dark when it's perfectly viable to play is fair, especially to new players who want to experiment.

cheerfulgestalt
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My rule for using the chip traders is never go below the max number of a chip you’d be able to put into a single folder.

SetAbominae
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I hope the GameCube game gets a remaster. And the StarForce series too!

louisdellalucca
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Never realized how much went into these games growing up as a kid. It’s so cool knowing all these tips and tricks k, awesome video man!

louis_
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You could could never go wrong in booting up a MegaMan Battle Network game. It still holds up and was a blast to play each game in the series. Such fond memories back then in the GBA and now able to relive it again and then some in the new console.

R.R.R.
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I would say for dark chips don't use them UNLESS you commit to them. Returning to 4 I tried out an evil setup and had fun with it, especially after gaining the evil karma which makes dark chips immediately available in battle. Plus there's both versions so you can be light in one and evil in the other. Idk about 5 though, never played it so I went light in it.

error_idiot
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Number 5 is super important, I remember as a kid I lost a chip forever and couldn't finish all the stars on mmbn3, having to reset it completely

MonkStarling
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Something to note about Darkchips is the HP loss maxes out at 499. So if you have all HP Memories, 501 is the lowest your HP can go. Combine with NaviCust programs or Patch Cards and the HP loss is a minor loss.

IcyWind