FF7 (Pincer Mod) Ep 17 - Lost Number (Not possible yet)

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So my first attempt at this fight was actually successful and pretty simple. Then I realized that I didn't set the back side Lost Number to behave as though he's behind you. This made the fight super hard and I don't quite have the hp for it yet. We will return to this fight later.

I wasn't sure if this was going to behave properly with 2 enemies that can morph.. But it worked out fine. Also I'll be adding in a special fight at the end of the game involving Lost Number.
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Seal Evil inflicts stop, which Lost Number shouldn't be immune to, might be worth a try to keep one of the two Sealed and the other Paralyzed and Poisoned.
Guess a combination of Seal Evil and a well timed Big Guard before the stop wears off... probably works...

mikerider
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Do you think this mod will be ready before February 16th?

GarlandTheGreat
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Your going need to level up more one of them is a pain never mind two

csmith
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Could you use dazers to inflict stop on both Lost numbers? Just have a character sitting on "dazer duty" whilst the other 2 do as much damage as possible or am I overlooking something?

Vergil
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