Albion Online DEVS Finally LISTENED!

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Discover the ultimate strategies for mastering Albion Online in 2024! This detailed guide covers everything from the most effective ways to earn silver in Corrupted Dungeons to mastering the latest meta with our March 2024 tier list. Whether you're solo tracking for fame and profit or engaging in intense guild battles with the newest Crystal Raiders update, this channel is your go-to resource for all things Albion.

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No mogdone, stop suggesting that the boss lair to be difficult and should not be closed at certain seconds.. its free money for us solo players, we want to abuse this as much as possible.. nerfs are coming, maybe weeks after the patch, but before then, we are getting rich after million of years have passed. Pve content have been gutted to the ground for solo players

vinbonifacio
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I'd definitely want, not necessarily more difficult boss fights, but more complex or staged boss fights. I don't want a scenario where only druids can face tank it because they simply stat check you, but the boss fights should have enough mechanics that you can screw up.

Also, I want to see each lair have a "Ransacked" version, where you have to fight a Heretic Boss as they attempt to rob the vault. This adds a unique flavour to the Heretic faction interaction with Lairs.

Fikule
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SBI will use all their earnings from selling learning points to upgrade some visuals because GOOFY MAGE DADDY SAID SO AND THYE'LL LOVE IT

sabayonte
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Personally, I do not agree with "not close those dungeons", more than that, they need to close instantly after one player entered. And the reason is simple, you are already find a camp, clear it, and find a map with hidden place. Why will someone know about this place? How his find it?!

BarbaCat
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You should.be able to find a lait location in a solo dungeon.. that way they're actually worth doing.

Doing a 6.3 dungeon just for a 9k chest is NOT ok

bugszor
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Now I just feel bad robbing the mobs of their hard earned treasure.

TanToRza
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They should make the PVE harder but also make it so you only get one shot at the boss, if you get knocked down you are automatically kicked out of the dungeon and will have to find a another map, this will force players to use tier 6 out in the outlands or atleast carry it which will make the risk of being in the outlands higher by default if you are seeking boss lairs aroound other players that are, the pvp should happen at the encampments outside so you fight other players and mobs to get the map and once you get the map, and go inside it should close but you only get one shot at the boss, who is harder to defeat. if you fail the cycle repeats but if you win then you are rewarded handsomly! i love this anyway, great update

uchihasoudi
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I like the tower idea... And your reward is decided which level you get to

jayjyoung
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The boss lairs loot isnt bad as they are. Ive made way more than i ever did with solo dungeons

poole
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`the aesthetic mechanics are nice but I want mechanics that affect the player the play style, like for example what if you friend that is in the same party is down by a mob, well I could take them up in my shoulders and then I can carry them with me till he is up again, it could take like 5 seconds to make that possible.
And other stuff like for example a mount that can carry 2 players

dmqinbl
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i'd like it if dungeons in general are designed with multiple pathways. This would be typical of a dungeon which a player can make a choice to proceed instead of a single pathway to level 2 of a dungeon. Instead the player can decide if he wants to proceed to the left staircase, right staircase or the center staircase. If the player is lucky, the pathway that he has choosen may lead to tougher bosses and greater rewards.

ajahajah
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I think it would be nice to have the gold and precious stones in the lair sides depending on the rarity of boss/chest or the loot value in the chest. That would be even better and more real !

Also, if they would add some little treasure items around the lair which u can destroy and get some real gold coins. For example 1-5 items that if u destroy, u get 3-5 gold coins or something like that, which can be later sold for the silvers (I mean gold market is already there and single gold coin is about 6450 silver, so it's not that big and yet would be much more fun)

morke
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No Epic boss fights in Albion as long as mobs are just scripted!

chrisbenn
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The entrance should be only visible to those who opened that map because players will steal it when they see the name. also, it's frustrating af. imagine you did all the work and someone else takes all the credit and then mock you afterwards

MrScruffyPotato
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The Morgana Layout lowkey reminds me of the OG game called: "King's Bounty".

nikolic
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Only you can save us Mog, please make it known that the Islands journal for raising animals category requires you to grown a master fawn to a tame fawn. Making the journal incompatible…

LordFlames
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it would make more sense if the solo dungeon had the vault, why is the VAULT protected by 1 guy, and the solo dungeon has 100 small onces and multiple bosses

lunken
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Yeah, I agree with making them significantly harder because those lair vaults feel like a irl bank vaults. Is robbing such a vault easy? No. But is it fun? Yes. Wait what?

alkiro_ra
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in morgana dungeon it could have been gigantic raven or something like that

rinaldskudlans
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For me I will say that Boss fight should be easy and get more loot but finding Dungeon make hard

SJKSTAR