Blender 2.82 - Mantaflow Smoke Settings Compilation - Part 3

preview_player
Показать описание
Examples in this video:
Density
Temperature Difference
Vorticity
Dissolve
Noise
Noise - Strength
Noise - Scale
Noise - Time (seems to be broken)

Since the documentation is next to worthless on this new addition to Blender's physics simulations I decided to do the same thing that I did with the FlipFluids examples. This is Part 3, covering the different domain settings. Suggestions are welcome if you think something should be done differently. I only used 10 samples in Cycles for each animation because I didn't want to take weeks to do all the different variations. Cheers!
Рекомендации по теме
Комментарии
Автор

you probably just saved me an entire day
MVP

KonkaBass
Автор

This is excellent cheat sheet however I have question. How would you affect generated smoke (regardless of settings) with another object? Imagine a plane swiftly crossing through that generated wall of smoke - how to make the "air pressure" and "air drag" of the swing affect the smoke? The only instance where I've managed to achieve any sort of influence was when object was passing through several times and it was slow and gradual process - any way to enhance the influence so the effect is rapid and happens during single swing?

Micromation
Автор

by "density" you mean buoyancy density right?

habag