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Infinite Terrain Generator [UNITY]
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This is the first version of the set of shaders I made that generates an infinite semi-random landscape with mountains, trees, clouds, and lakes with a tileable city that can be placed manually.
The trees and their shadows are generated on the terrain so there are no LODs or distance culling for the trees or their shadows, even the mountains in the horizon have trees with their sharp shadows.
The clouds are random and their shadows are mesh based so they are not dependant on any shadow resolution, they appear sharp no matter what the viewing distance is.
Everything is recorded in real-time inside Unity with no post-processing in another program.
Music : Guy J - Octavia
The trees and their shadows are generated on the terrain so there are no LODs or distance culling for the trees or their shadows, even the mountains in the horizon have trees with their sharp shadows.
The clouds are random and their shadows are mesh based so they are not dependant on any shadow resolution, they appear sharp no matter what the viewing distance is.
Everything is recorded in real-time inside Unity with no post-processing in another program.
Music : Guy J - Octavia
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