Infinite Terrain Generator [UNITY]

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This is the first version of the set of shaders I made that generates an infinite semi-random landscape with mountains, trees, clouds, and lakes with a tileable city that can be placed manually.
The trees and their shadows are generated on the terrain so there are no LODs or distance culling for the trees or their shadows, even the mountains in the horizon have trees with their sharp shadows.
The clouds are random and their shadows are mesh based so they are not dependant on any shadow resolution, they appear sharp no matter what the viewing distance is.

Everything is recorded in real-time inside Unity with no post-processing in another program.

Music : Guy J - Octavia
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Now if only I could get my procedural worlds to have this type of generation, and the ability to add paths and dirt patches would be a huge addition, years late but this really is amazing work you've done here!

BugsAreFeatures
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Guy J sounds amazing, but usually when somebody remixes him
and only Octavia is like that from the get go
big enigma

nivalius
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Its very nice. Can you explain a little bit which techniques did you use? Are the mountains proyecting shadows? thanks!

samsaraAI
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Hey, this is awesome! I'm working on a project and this infinite landscapes would help me a lot, do you consider selling it?

HugoRichel
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Wow this is so cool. Do you sell this ? I would love to buy.

SoumyaKantiSar
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Some tutorial on this awesome showcase?)

alicewithalex