Harvest Review: Pumpkin Spice

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Tom and Mike take a look at Harvest!

0:00 Intro
1:26 Overview
5:47 Review
12:06 Final Thoughts

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Woah, didn't expect these scores...

It was the funnest game I played at GenCon and have played it a few times since.

micahklein
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I don't quite get the comments about the flow of the game here. I feel that it's actually pretty stream lined. But, eh, to each their own. If I were to rate it I'd give it an 8. For the solo mode it would be an 8.5 or even 9! :)

mikeshomegardening
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I would give it an 8.5. Fun game. Meaty decisions. Excellent production.

patrickotoole
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I love this game. I bought it at target and enjoyed it so much that I searched and found a golden edition with all the upgrades and bought it again. My wife and I love playing it together as two players and having to utilize the “third player” system is super simplified and only takes seconds since you just flip a card and place their worker. One other thing I would mention about this game that I truly love is that it is one of the only games and maybe the best example of a “Fall game”, meaning it’s a great theme for the fall season, down to the colors and everything. We have Christmas games and Halloween games but it’s super rare that you would find a game that truly has that fall vibe going. Go get you a pumpkin spice latte at Starbucks, light a Sweater Weather candle from Bath & Body and play some Harvest.

djkidkaz
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I personally really liked the game! Very tight but straightforward game, with obviously incredible production (especially in the deluxe). The variable powers create some nice variety.

CamObscura
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That holy picture of Reiner Knizia behind Mike Killed me! LOL.

stewatso
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Great idea of doing the review together with Mike virtually!

Ryanc
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Great review Tom and Mike! I really like the game. I have the Retail Kickstarter, which is perfect for me. Dual layered boards with extra characters, but cardboard components. They slot in nice to the fields. I also love the Golden Storybook look to all of the art. It's even fun to play solo.

mattkutrik
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its nice to see mike. miss him on the top 10s.

maddoggaylo
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I'm happy I picked this up used before this review came out. I bought it to be a "My first Euro" kind of game, and it's perfect for that.

BrandonGraham
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When there is room to keep standard along with deluxe resources, I will keep both so players have their choice of which to use (some, like Zee, prefer they match the graphic design) and to have extra in case they run out.

bornofashes
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Would love your examples Mike for WP games with as much depth that play in the same or less time

Tokengesture
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The graphic design is gorgeous and the deluxe edition is truly top notch. I appreciate you analyzing that disconnect between the appeal of the game and the actual feel of playing it. I found the 4 rounds too limiting and it left me feeling frustrated at the finish. We house-ruled a 5th round and that was more satisfying for us but I feel a bit sheepish thinking about Zee's skit about the hubris of the homebrew player who thinks they know better than the designer. I feel validated by your review comments.

RubyRevolution
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Wow …. Shocked at the low ratings….. the old game was an 8 so was expecting this to be higher. The old version had so much crunch and intrigue for a short game. Oh well I guess we all have our tastes….

Tokengesture
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I thought the same thing looks like a simple worker placement but it more or a medium weight worker placement. The art gave me kid game look so I bought it to play with my nieces but I thinks it’s a little to heavy for them. But enjoyed the game. Gave me light Uwe vibes

dunny
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Worth mentioning that during the run-through you (Tom) briefly mention that the Workshop is an area that "you can go to if you haven't gone to that section before." That is not what the equal sign with a strike through means. It's saying, if you go there, you get that many actions but they must be different. But someone could go to the workshop twice.

Not something that I think playing wrong would have a huge affect on the overall opinion though. Just wanted to mention in case you play it again or teach it to others.

I have one play in on it so far and think I'm in line with Tom at a 7.5. Could see it going up after a few more plays.

SmidgetPIU
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I enjoyed it. I'd give it a 7. Played at 1 and 2 players. I don't think it is as complex to teach as they shared. For solo, challenges made it better.

earlgreathouse
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Though it is a worker placement game it, like Mike says, is driven by the efficiency puzzle. I can see how people could not mesh with the game but I will join the voices saying that I really like it. I rate it an 8 right now based on 4 plays.

rexology_bg
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Curious what WP games Mike likes more than this? I haven't played, actually still looking for the old TMG version :)

aaronstull
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The awkward pause at the end of the video made me burst out laughing.😂

salvatorecautela