World of Warcraft (Longplay/Lore) - 00291: Durotar (Cataclysm)

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After the Cataclysm, the Alliance have pushed into Durotar. From Northwatch Hold they have taken Kolkar Crag from the centaurs and retain a strong presence within Tiragarde Keep.

The Horde have not sat idly by, however, and the most glaring proof of this is the total rebuilding of Orgrimmar from the ground up. Bladefist Bay is now riddled with fortifications all the way to the capital, and the zeppelin towers have been moved inside the walls of the city. Horde forces are attacking the Burning Blade clan at Skull Rock. Even with the build-up and fighting, the Valley of Trials has been made more accommodating for young orcs, new amenities such as a mailbox and training dummies added.

The geography of Durotar is similar to that of the orcs’ original homeland of Draenor, which is probably part of the reason why they are so comfortable settling here. The land is dry, baked red by the sun and littered with cacti and watering holes. The landmass itself is a long expanse separated from mainland Kalimdor by the Southfury River. Durotar is south of Azshara. The southern tip of Durotar ends at the Great Sea. The eastern coast is littered with sunken ships and considered to be a prime scavenging spot. The wildlife of the land includes boars, scorpids, raptors, crocolisks, thunder lizards, and makrura.

The goblin port of Ratchet stands to the south, with the ruined shores of Azshara some distance to the north. The region is warm and rocky, but not as arid as the rest of the Barrens. A fair amount of vegetation grows thanks to the warm easterly winds blowing in from over the ocean, but truly fertile soil is rare, making farmland precious. Sagebrush on the plains and thin pine forests at higher elevations combine with rugged hills and canyons to break up the landscape. Orcs are by far the major inhabitants of Durotar.

Quilboar cluster in the canyons along the northwestern borders and encroach from the Barrens to the west. Centaur warbands make the occasional foray, and furbolgs and undead have been seen in more than one instance. Herd animals such as deer and goats roam the land, preyed upon by wolves and coyotes.

A number of Horde settlements have been established throughout the region, but much of the land has yet to be tamed. The cities and towns scattered along the frontier are heavily fortified against attacks from quilboar raiders, centaur warbands, rogue furbolgs, and even sudden appearances by undead and the occasional demon. Caravans are common targets, creating a strong market for caravan guards.

The few large cities are distant from one another, with a variety of smaller encampments and villages scattered in between. Given that Durotar is the orcs' new homeland, Horde races and independents are welcome throughout the region. Alliance races risk their lives when they venture into Durotar.

There are no dungeons, raid dungeons, micro dungeons, or battlegrounds in Durotar. However, Ragefire Chasm can be found in the Horde capital city, Orgrimmar, which is located in this zone.
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