Rocket Lasso Live S4 Ep 1: Dynamic Pin Pression / Freezing Softbodies in Place

preview_player
Показать описание


TOPICS TACKLED:

00:00:00 Greetings and news from over the break!
Gemstone Collection free on for Patreons:

New FREE FUI Grid Spline for all R25 subscriptions by Rocket Lasso!
00:04:46 All-new Grid Spline is now shipping in the newest release of assets from Maxon in C4D R25. Rocket Lasso has teamed up with Maxon for some consulting all while creating some new Node-based tools!

New FREE FUI Graph for all R25 subscriptions by Rocket Lasso!
00:10:09 All-new FUI Graph Spline. The second tool from Rocket Lasso for Maxon. Creating random data then displays it as different graph types!

A Couple of Really Useful Capsules (Nodes) to use Directly on your Objects
00:27:37 Use certain Nodes as if they were modifiers.

Blending Between Two Splines (Feat: upcoming Utility Splines)
00:41:15 Good'ol blend mode inside the Cloner. Bonus demonstration of Rocket Lasso's upcoming Utility Splines

Dynamic Bacon. Freezing Softbodies in a Deformed State
00:51:55 I stray far from the original concept, but it does open up the interesting technique of using plastic deformation combined with Vertex Maps and Fields to freeze deformed geometry in place. I feel certain that this concept will come back again in the future.

Mography Inflation of Spheres on Surface
00:50:22 Pose up a basic figure and clone tons of Spheres all over the surface. Dynamics and Effector goodness gets layered on top.

Dynamics Only Pin Pression. (That toy that you push your hand or face into)
01:46:17 Once upon a time I created a tutorial about this for GSG. Here I tackle the concept in a totally different way. A couple of failed attempts before I go full Dynamics on it!

Rocket Lasso Live is a 2-hour live show where viewers ask questions about the 3D software Cinema 4D

Follow!
Рекомендации по теме
Комментарии
Автор

When i follow what you are doing, no of the effectors etc work unless i turn the geo into an object. is it possible to explain how you are doing this with turn the FUI into an object using C. i tried both with the grid, fracture, random setup and then with the grid, fracture, plain setup. nothing works until turn the grid to a object. sorry if this is a stupid question. the same thing happens on other lives you have done, super new at this but i feel i'm missing something basic. if anyone help that would be amazing.

archivexstudios
Автор

Pumped to try the FUI graph. Thanks Chris!

Bobbybobby
Автор

Hey Chris, about the Pin Pression system (love the solution with Connectors), couldn't we just use a Cloner with Shader Effector and a Proximal Shader referencing the head?

ArgoBeats
Автор

Nikomedia made a follow up to the "pin impression toy" tutorial using the collision deformer and it works pretty nicely:

andrearusky