SKYRIM SE : SKYSA COMBAT ANIMATION [2HM] + STANCE + DCM

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SKYRIM SE : SKYSA COMBAT ANIMATION [2HM] + STANCE + DCM
ALL CREDITS & LIKES GO TO MODDER&ANIMATOR.
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-------------ANIMATION-----------------
-----Neutral stance------
Idel : Smooth Combat non Combat Animation - Smooth
Moveset : Elder Souls - Greatsword SE - miken1ke
***Or use AMR version ***
-----Low stance------
Idel : Zealot Knight - Alu T-C-F
Moveset : Zealot Knight Moveset - Alu T-C-F
-----Mid stance------
Idel : 2H Animation - Warden Stance - jkap038
Moveset : Hallowed Sword Moveset - NOTNT
-----High stance------
Idel : Black Hound - Alu T-C-F
Moveset : Black Hound Moveset - Alu T-C-F
-----Sprint Attack------
Animation
**There are so many animations in there you can match them in your style**
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In all previous videos, I use all animations that from Patreon only but in Nexus there are still have so many good and high-quality animations too so in this video I use all animations from Nexus (except some sprint attacks) pls check the download links in the description.
As always feel free to ask if you have any questions and also open up for complaints.

pinorim
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Excellent video! Good job with stances and animation showcase- It's amazing how we can just take all of the SkySA movesets that we want now and swap them out in game by changing stances.

KazuYuuu
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Really love the simplicity of the presentation

brianmcdaniels
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This is almost my same build, but, I put the Warden Stance as High Stance with the Black Hound attacks, and the Hallowed Sword as mid stance. And every stance has its own 3-Hit combo (ESkyrim's Heavy Blade Combo for Neutral, ESkyrim's Slash-Kick Combo for High, ESkyrim's 4 Slash Combo for Med, and Edenexile's Dark Knight Combo for Low).

DFireWind
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Amazing I would kill to have just the idle for the middle stance on my character

dante
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the main problem with the modding community right now IMO is that the mod authors are focused on making separate, specific parts of animation, each one individually so. What I mean is, if you want to make a fully functional and smooth-looking combat moveset, you NEED to have idle, walking, blocking, sprinting, sheathing and unsheating animations matching the attack animations, but simply NO ONE does that, instead they're focused on releasing separate attack animations for various weapon types. This results in whenever the character transitions between the custom attack animations from x mod author to vanilla or other custom walking animations, for example, you get cranking/sloppy animations that really break immersion and looks terrible. And I must say: I SEE THIS HAPPENING IN EVERY SINGLE SKYRIM COMBAT MOD VIDEO OUT THERE.

bryanribeiro
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love how you use the stance with animations IN them. I would like to learn about this. Can you please make a tutorial on how to do this on DAR/PCEA? :)

jardanicrosx
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THIS IS SO BEAUTIFUL!!!! Do you have a tutorial or something about how can I make the exact same thing? And maybe for other weapons too?

vitoralbuquerque
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pester TESVI developers to include this kind of behavior

dogwater
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Ola Senor, thanks for this amazing showcase & responses in the comment section. I didn't actually tried the setup yet, but it came a question to mind. How do you actually change stances in game? Via MCM? Keybinding? Thanks for your feedback anyway :) cheers

alexreich
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So the stance mod basically gives you a chance to put in various and multiple attack animations into one character?

offthegrid
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Yo uh.. vindictus, did ypu get a face lift?

stemaster
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Hello dude, Nice video.. please can you help me ? what is the name of the idle mod for two hunded sword in the begining of the video ? I can't found this idel in the "Smooth Combat non Combat Animation - Smooth mod"

azamatorozbaev
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I personally don't like elder souls moveset, I have an unexplainable not sastified feeling about it but anyway You did a great job dude

duyvo
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The stances are conditions? Since you linked to DAR mod on your description.

urbonx
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Hello, your videos are really great and i've been using some of the moveset you used. How do you change stances and the animation movesets though?

classicglimpse
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Anything that explains in detail how to setup the folder structure for stances correctly?

gk
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This looks awesome, anyone know of any guides for skysa and amr nodding? Kinda attempted and failed... several times T_T

muzimoyo
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Hey man thanks for showing us this is possible to achieve! I have a question though, is it possible to use elder souls - the collection animations to assign to different stances? if so, how? also I think the link to DCM is from LE version. Thanks!

arar
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Can you share this setup so we can download it? or at least make a guide on how to set this all up? It's really amazing.

giotto_