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GPU Rasterization Pattern - Utah Teapot

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The rasterization of a 3D model (two textured triangles) 'in slow motion': You can see the order of fragment shader calls.
Done with OpenGL 4.2 and atomic counters, run on a NVidia Fermi.
Done with OpenGL 4.2 and atomic counters, run on a NVidia Fermi.
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