Easy F16 Viper Mission to practice pin point strikes | DCS JDAM Tutorial

preview_player
Показать описание
The F-16 Viper is one of the best multirole fighters. This mission is a enjoyable flight to practice navigation and pin point strike air to ground with the Viper's GBU GPS guided bomb.

Thank you to the creator of this mission for an awesome job!

I can't wait to keep making more content with my new setup, plenty coming so SUBSCRIBE if you haven't already and smash the LIKE button.

DCS is one of the nicest looking flight simulators out there on top of being full fidelity for combat sims.

Thank you!

Yankee
Yankee Pilot
Yank and Bank

#dcsworld #flightsimulator #usairforce
Рекомендации по теме
Комментарии
Автор

1. You can use the Exterior Lighting Master knob to turn off all lights instead of doing one knob at a time. And your AAR door light wont turn on unless you open the door.

2. Elevation for the target or any stpt should be the elevation where those actual coords are. Putting 0 will put the stpt somewhere you dont want it as you see. Resulting in taking more time to find the target meaning more time in unfriendly areas.

3. You said go Narrow when you meant to say wide.

4. You put on the screen TMS down instead of DMS down which is used to make and change which MFD is SOI. First DMS down will go left as long as there is a sensor (TGP, FCR, HAD, or WPN or HSD) on it to go to. Second DMS down will go to right MFD as long as there is a sensor. DMS up makes your HUD SOI, and if you are using a VIS mode or DTOS you would use TMS up long.

5. You said go Wide when going narrow. Im starting to think that you think what is says is what you are going to when pressing it. What is says is what you are currently in.

6. You dont really have to press TGT on the MFD as the TGP continuously updates the SPI. So anywhere you point the TGP is where that JDAM will/should fall within the CEP. So really just doing TMS up for point track or TMS right for area track OR doing TMS down will put you into INR mode.

7. You are going extremely slow for release. Making yourself an easy target for a variety of weapon systems on the ground if they were to exist or enemy air threats if they were to show up. Faster (around at least 450CAS min is where you wanna be) is better as that lets you be much further away. You can drop a 38 as far as 20nm with the right altitude and speed. You have the altitude, you just need the speed. You also are giving your bomb the worse chance possible releasing that slow to meet the 700ft/s vel and depending if you were to release further that bomb would not reach a 60 degree angle on impact.

8. You should look for targets before hand (recon) and I suggest making mkpts as that allows you to drop all in one pass.

9. I wouldn't call this a tutorial.

10. Nice cinematics shots though in the intro and throughout.

RogueSpecterGamingOfficial
Автор

I thought Jdams needed a constant lasing from the TGP to reach the target. These are like maverick bombs lol.

mattm