Chorus Farming Layout Efficiency [Minecraft Myth Busting 102]

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This episode we investigate how growing chorus plants close together effects their yield.

Minecraft: Secret Double Button Tutorial

My responce to some of your comments

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Music By Izioq
Song: First Day At School

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As a person studying biology, this is fascinating, in nature the same principles apply... The graphic is even the same shape, that plateau is typical of populations of plants/animals.

AnaMargaridaSings
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Hey X, I used your data to produce some additional information. The reason I think why people didn't fully understand your findings is because you used percentages. So I calculated the amounts of flowers/plants per block and per flower.

I calculated the surface are of the total space needed by taking the square root from 1024. Then I multiplied that number by (1 + N) N being the amount of space between each block of endstone and +1 to account for the endstone itself. Then I divided the amount of space by the amount of plants/flowers to get the amount of plants/flowers per block. This results in spacing the chorus flowers one block apart as being the most efficient use of space.

However we are probably more interested in the amount of plants per flower, since flowers are much harder to get and we want to get as much plants from them as possible.
In this case I could just divide the amount of plants/flowers by 1024, since no matter how much space is between them, you always need 1024 flowers (in this test). This resulted in 4 to 10 blocks being the most efficient (Confirming X's results). Four blocks of spacing are the best since you save a lot of space compared to 5+ blocks of space and the increase in plants/fruit is very small.

oko
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The first idea that came to my mind is- what about a hexagonal spacing?
Something like this:

░░█░░░█░░
░░░░░░░░░
█░░░█░░░█
░░░░░░░░░
░░█░░░█░░

As you can see, each plant would have its very own 5 block cross shape to grow in, making competition for space less likely.
Again, this could be spread out even more for better, but possibly not as space-efficient results.
I would like to see this tested, though. I think it'd be a pretty good candidate for a good design.

tearlach
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+xisumavoid

I took you figures and broke them down into production/plant, then further broke it down into production per square meter in order to find the most efficient arrangement per set space.

Here are the figures by spacing. The numbers in parenthesis are the effective space in square meters that the planting requires in a farm, not accounting for a single row at a trailing edge, as it's spacing would lie outside of the farm.

_Spacing (m2)_ _Plant Blocks/m2_ _Flowers/m2_
1 (4) 2.45 0.45
2 (9) 1.97 0.31
3 (16) 1.49 0.22
4 (25) 1.00 0.15
5 (36) 0.70 0.10
6 (49) 0.53 0.08
7 (64) 0.42 0.06

As we can see by the figures, overall, a single spacing between plants will be most productive for a set farm area.

These numbers are approximate due to rounding to the nearest hundredth, so there will be slight variance at larger scales, in addition to the slightly increased productivity from trailing edge plants, but honestly, those are negligible considerations, as they will not overcome the nearly 50% flower production increase between a spacing of 2 and a spacing of 1.

I hope this helps some of our fellow YouTubers end their debate. :)

WanderingWolfe
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from just looking at the graph my personal opinion is that the 3 block gap/ spacing is the best

violetskies
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It would be nice to graph the numbers against the total area that the farm is taking up.

kazriko
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You should, in my opinion and if you ever want to mythbust it again, calculate how much fruit flower etc. you can get per x amount of blocks wich would be a more valuable stat as people try to figure out how much flower they can get per x amount of blocks, not x amount of plants. The reason why that is a more important stat, is because you can plant infinate amount of plants after replanting and getting more flowers each time but the room you build for it remains the same.

emreg
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The timelapse bits of this were a great addition - you could have just given the numbers, but that made this so much better to watch. Cool!

masklayer_garbage
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Xisuma this is what you do best. I wish there was more technical minecraft on your channel, you are an amazing technical minecrafter

Minecraftster
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i think 3 is the most efficient for the space it takes up, good job X, :-D

ysquaredyobozo
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Love your mythbusting episodes. Thanks for taking this time to do this.

tonyhamilton
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Oh boy... those chorus plants growing. Why does it feel so right for a fantasy movie?

arthurhenriqued.a.ribeiro
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Can you do, Mythbusters: What Activates an Observer Block? (Ex. Plant Growth, Redstone Torch tuning on/off, etc.)

AnnoyingMiner
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I've been waiting for this for so long! Now I can do my chorus farm

toobles
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Watching them grow is oddly satisfying!

theheartofbit
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xisuma didnt say this in this video but the best way to get flowers is to plant two sets of chorus fruit. one set that grows tall (for plant harvest) and another set with a two block high limit (to easily farm flowers)

MyNameIsMaxYo
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Based on the response I tried to give X a little help with the numbers. From his data you can approximate quite well the efficiency of a method for a specific area. If you have an unlimited supply of flowers to plant this would mean that a spacing of 1 is ideal for getting the maximum amount of plants. It will require more planting as well. For example we take an area of 30 by 30 blocks, this will result in roughly the following yields:

Spacing 1: 225 flowers planted, 2200 plants harvest, 400 flowers harvest
Spacing 2: 100 flowers planted, 1800 plants harvest, 280 flowers harvest
Spacing 3: 56 flowers planted, 1350 plants harvest, 200 flowers harvest
Spacing 4: 36 flowers planted, 900 plants harvest, 130 flowers harvest:
Spacing 5: 25 flowers planted, 630 plants harvest, 90 flowers harvest:
Spacing 6: 18 flowers planted, 480 plants harvest, 70 flowers harvest:

This continues to drop when more spacing is used. This might indicated that a spacing of 1 is optimal, but I don't think that's the case. Space in minecraft is almost infinite so using more space for more harvest is not a problem. I think the optimum is a spacing of 3-4 (which the graph in X's video showed because of the flattening of the curve), because a large harvest is gathered from a small number of flowers without using unnecessary space.

A small message to X at the end of this: I would love to help you crunch on the numbers of these types of episodes. I see you struggle with the interpretation of it and I think having a second person look to the data would be extremely helpful.

guidoremmer
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X, I'd like you to test out this theory with the chorus plants:

1. can chorus plants be safely broken with pistons,
2. can chorus plants grow in a narrow room and what is its growth efficiency over the space given
3. at which point will chorus plants explode (breaking near the flower, for example) when harvested

Happy testing!

randomsandwichian
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Amazing analyse X. I have to say that this is max level tutorial content that you are bringing on here. Perfekt step by step process and every single one is clear. Congratulation Sir :D !

TheKermitClein
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I really like stochastic game rules. The engineer/physicist in me wants to do an optimization but the layout parameter space is huge, and the dynamics are definitely non-linear, and probably non-deterministic. If you allow anisotropy (different spacing in each direction, something X did on hermitcraft) then the parameters are x spacing, aspect ratio, and stagger. Also, the underlying "physics" (maybe "game rule" is a better word) are most likely stochastic (random), and I am really fuzzy on stochastic optimization techniques. Anyways, I think X's way of just testing isotropic, non-staggered is a good start and probably is useful to most people, but the stagger and anisotropy parameters could also be interesting to explore.

SapientPearwood
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