FE2 Map making tutorials #1: All about mapkit

preview_player
ะŸะพะบะฐะทะฐั‚ัŒ ะพะฟะธัะฐะฝะธะต
๐Ÿ”ฝ๐—ฅ๐—˜๐—”๐—— ๐—ง๐—›๐—˜ ๐——๐—˜๐—ฆ๐—–๐—ฅ๐—œ๐—ฃ๐—ง๐—œ๐—ข๐—ก๐Ÿ”ฝ
RotaTeacher is back in force to show how to create a FE2 map steps by steps! I started to create maps 1 year ago, so it's time to share all my knowledge with you guys! If you are a beginner, this video is for you. We will start the serious things in the next episode!๐Ÿ˜

I'm testing a new video editing style, I hope you will like it!๐Ÿ˜€ Also, thank you very much @Zaleriia for drawing my character in illustrations. I've also helped a bit for this project, but we planned to improve them for the futures videos!๐Ÿ˜‰

๐ŸŽถ๐— ๐—จ๐—ฆ๐—œ๐—–๐—ฆ ๐—œ๐—ก ๐—ง๐—›๐—œ๐—ฆ ๐—ฉ๐—œ๐——๐—˜๐—ข
โ–ธTechno [Tatsh] Xevel -Platinum Long ver-
โ–ธFE2 OST - Lobby & Secret Area
โ–ธLocal Forecast - Elevator
โ–ธPRESS F9 TO PAY RESPECT
โ–ธ(EDITED by Rotanix) Guardian of The Former Seas - Terraria Calamity mod
โ–ธ[NCS] Incomplete (Muzzy Remix)
โ–ธUnraveled - Feldup
โ–ธVicious Heroism
โ–ธ[NCS] No Lullaby
โ–ธFunny music pack

๐Ÿ“œ๐—œ๐—ก๐—™๐—ข๐—ฅ๐— ๐—”๐—ง๐—œ๐—ข๐—ก๐—ฆ

๐Ÿ“–๐—–๐—›๐—”๐—ฃ๐—ง๐—˜๐—ฅ'๐—ฆ
00:00 - Intro
00:25 - How get the MapKit
01:03 - Organize your Workplace
01:58 - Adding folders in Geometry #1
02:40 - How get old ROBLOX Textures
02:55 - Adding folders in Geometry #2
03:52 - Mapkit objects

โค๐——๐—ผ๐—ป'๐˜ ๐—ณ๐—ผ๐—ฟ๐—ด๐—ฒ๐˜ ๐˜๐—ผ ๐—น๐—ถ๐—ธ๐—ฒ/๐—ฐ๐—ผ๐—บ๐—บ๐—ฒ๐—ป๐˜/๐˜€๐—ต๐—ฎ๐—ฟ๐—ฒ ๐˜๐—ต๐—ฒ ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ, ๐—ถ๐˜ ๐—บ๐—ผ๐˜๐—ถ๐˜ƒ๐—ฎ๐˜๐—ฒ๐˜€ ๐—บ๐—ฒ ๐—ฎ ๐—น๐—ผ๐˜โค
ะ ะตะบะพะผะตะฝะดะฐั†ะธะธ ะฟะพ ั‚ะตะผะต
ะšะพะผะผะตะฝั‚ะฐั€ะธะธ
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The tutorial is well made, but I'll add a few more points. (This is mostly for Mapkit Objects Chapter)

3:07 (I can't confirm this for sure) - I think if you have a meshpart named _Detail, it breaks low detal, but the map still loads just fine, it just causes a prolonged load time. Aside from that, any part or group you name it like that does get removed when you disable high detail. (This can also be a folder) It's either that or having so many parts with _Detail.

4:20 - Maps can work just fine without AirTank, Rescue missions, ziplines, slidebeams and buttons, But 1 thing with the air tank is avoid modifying it as it'll break the AirTank's function. You can duplicate them however to have more than 1 airtank in the map. This is useful if you have to be in liquid for a long period of time. (>13s if the water state is Acid or >50 seconds if the water state is Water) or if there's multiple swimming sections that require the air tank to complete. I recommend keeping the buttons however since it's a core game mechanic to Flood Escape 2.

4:31 - 1 Note with the ziplines is if they're not setup properly, it'll either break the entire map (Nothing works on round start or the map fails to load) or the zipline itself doesn't work. Also, if you make a zipline way too long, the game will freeze, then eventually it'll time out, breaking the lift entirely, forcing a server restart (VIP Servers) or rejoining into a solo server. (I learnt the hard way)

5:31 - I think the lowest you can slide through a slidebeam in Flood Escape 2 is 1.5 studs from the ground.

5:57 - This can also apply to things like if you add a lava texture to the liquid. The same method applies to that with any part that uses a texture beam and you have to resize it. It's worth noting that moving it to where the attachments are don't need this method (For wall jumps, this is Height) since the texture is extended with the attachment itself.

6:42 - While it is true that deleting them breaks the map, the map also breaks if you move them outside of the main group. (Example: Map -> Geometry -> ExitRegion). You always have to keep it like this (Map -> ExitRegion). This also applies to the following: ExitBlock, Spawn, Settings and EventScript. If any of these are not in the right spots, the map will not load in fe2cm. (Caution: This will not tell you why if you have multiple maps in the same model and at least 1 loads)


7:24 - Do NOT rename a group, folder or anything that is not a part to _Water#. If you do, this will break everything in the map, including liquids, buttons (Functions of it? - Idk with this one here), and the exitregion. (This happened with 1 of Rotanix's maps - Crystal Caverns Remake). This happens because it tries to change something into a liquid, finds it's a group, then the script in the game errors out, causing everything after it to fail to load properly.

I'll add that unions can be used for liquids, but their behaviour in game is by the studio hitbox size and NOT the visual part size. I think you can also use wedges and cylinders for liquids, but I've not confirmed this yet. Just to be safe, only use parts for liquids.

Overall, the tutorial is well made, this is just some extra points (I know this is more advanced, some are more warnings for newer map builders on things that break the map) that i wanted to add to the video itself. Hope this helps make it clearer if something goes wrong during map testing.

bakedcupcake
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Next episode will talk about Interactives! ๐Ÿ˜

Rotanix
ะะฒั‚ะพั€

ROTANIX MY BELOVED
YOU HELPED ME MAKE MY VERY FIRST MAP (still wip i am going all out on my first map)
AND NOW YOUR MAP (i think) THIEVES DEN IS HIGHLIGHTED
this might be a little underdated because they fixed the walljump resizing i think
but i still think this is a very good tutorial series, it still helped me even though it is 1 year old
i hope i get to see more of your maps in the future and hopefully mine!

alexicewalker
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how do i make it so that it works like in fe2 with the animations and all that idk how to do it and you didn't say here

finalguestfanabacon
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Merci rot jโ€™attendais que tu fasse une video sur sa merci merci merci

totonyduchesneau
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tysm for this tutorial, you inspired me to make my first map :D

ChileRoblox
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I feel like this had told me too MUCH stuff. Now I need to memorize this.

RoboGames-eoll
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To fix the things to work all you need to do is move the stuff out of the replicated storage folder and delete replicated storage folder in replicated storage.

furiousscp
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my kit not working bro. can u send link

arasqargomudesem
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I'm confused, how did you get the controls to work properly?
I did all the steps and I can't slide or anything
How did you get it all to work in Studio???

idkwhattodo
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How do i fix with all the scripts?
I cant seeme to make it work.
Like i dont get the run animation or the ability to slide or use any of the custom objects.

Thanks for any help.

game_referance
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Hey! I can't seem to download the map kit in the lobby. When I click on the button to get it nothing happens. Do you know why this is?

stoppled
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may i ask, can you use unions in FE2 maps without it breaking?

Darklordhedgehog
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Hey here is a question: How do you make the character function like the one in FE2?
Cuz everytime i load the map, it just moves like the default roblox animations. It cant slide, cant use the wall jumps, etc, how do you enable the character to be like the one in FE2?

CreperAirlines
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I'm making a chase map named level! Run for your life from the backrooms! And it will be crazy+ difficulty where the monsters chase the escapees instead flood.

LavontaeWard
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Thank you I was confused on the new map kit

gabegamez
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At 0:54, you show a prompt that says there are three scripts in the kit, but the current FE2CM Kit only has one (as of December 2023). Do you know if they removed two of the scripts or?? Thanks for the video!

DallasDesignSprints
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omg i was playing with you in the pro server in fe2 I'm Kiaikea

animenerd
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For some reason I can't even get the FE2 Map kit in the FE2 lobby. It's been a prominent problem ever since I started playing FE2 on this pc altogether.

tomato_soup
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This tutorial is great, but it's VERY confusing. I cant make ziplines work, no matter how much I follow. My map also FULLY broke because of using all of these folders (mostly work folder) so tip: you should always add the essentials a direct child of the map model not the folders otherwise Ur map will brake

Maks-mslb