#Houdini HDA Embedded Assets | Using #OpenStreetMap to Generate #UE4 Landscapes

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How to use embedded asset Houdini Digital Assets, demonstrated using an Open Street Map file to generate the outlines for an island. This is used create a landscape in #UnrealEngine4.

CONTENTS

[0:48] Overview
[1:06] Get Open Street Map Data
[1:49] Setup Houdini Project
[3:20] Import Open Street Map Data into Houdini
[4:44] Create Polygons for Heightfield Mask
[5:53] Project Polygons onto Heightfield
[10:19] Add noise to heightfield
[12:14] Create HDA (Houdini Digital Asset)
[14:03] Import HDA into Unreal Engine 4
[15:03] Debugging error in HDA
[17:31] Fix HDA using Embedded File
[21:47] Extra: Add Buildings

REFERENCES

Doug's Houdini Notes

Houdini Game Development Toolset:

Houdini Project Management ($JOB variable description):

Referring to embedded asset files using opdef:

Operator Type Properties window : Extra Files tab

Luiz Kruel's Tutorials on OSM Import Nodes:

#UE4 Landscape Technical Guide:

Open Street Map

Naples, Long Beach, California
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Time saver! Fix HDA using Embedded File make my day :)

marcocheng
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Thanks a ton Doug. I was constantly running into this problem as I was trying to import heightfields from MapBox into Unreal after watching your HoudinitoUnreal heightfield workflow and I pretty much hit a dead end with every solution on the internet and then I happened to have stumbled upon this gem of a video out of nowhere and it helped. Thanks once again! Hope that you are safe and sound. :)

lokeshreddy
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Great walkthrough, I was copying files to the unreal location, this is exactly what I was looking for

geetee
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Man I have a question thats been frustrating me at 4min 30 seconds after you select the file to load the map doesn't pop up in my scene view on the left what buttons do you hit after selecting your folder to make it pop up?? Thanks much

unique