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#Houdini HDA Embedded Assets | Using #OpenStreetMap to Generate #UE4 Landscapes
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How to use embedded asset Houdini Digital Assets, demonstrated using an Open Street Map file to generate the outlines for an island. This is used create a landscape in #UnrealEngine4.
CONTENTS
[0:48] Overview
[1:06] Get Open Street Map Data
[1:49] Setup Houdini Project
[3:20] Import Open Street Map Data into Houdini
[4:44] Create Polygons for Heightfield Mask
[5:53] Project Polygons onto Heightfield
[10:19] Add noise to heightfield
[12:14] Create HDA (Houdini Digital Asset)
[14:03] Import HDA into Unreal Engine 4
[15:03] Debugging error in HDA
[17:31] Fix HDA using Embedded File
[21:47] Extra: Add Buildings
REFERENCES
Doug's Houdini Notes
Houdini Game Development Toolset:
Houdini Project Management ($JOB variable description):
Referring to embedded asset files using opdef:
Operator Type Properties window : Extra Files tab
Luiz Kruel's Tutorials on OSM Import Nodes:
#UE4 Landscape Technical Guide:
Open Street Map
Naples, Long Beach, California
CONTENTS
[0:48] Overview
[1:06] Get Open Street Map Data
[1:49] Setup Houdini Project
[3:20] Import Open Street Map Data into Houdini
[4:44] Create Polygons for Heightfield Mask
[5:53] Project Polygons onto Heightfield
[10:19] Add noise to heightfield
[12:14] Create HDA (Houdini Digital Asset)
[14:03] Import HDA into Unreal Engine 4
[15:03] Debugging error in HDA
[17:31] Fix HDA using Embedded File
[21:47] Extra: Add Buildings
REFERENCES
Doug's Houdini Notes
Houdini Game Development Toolset:
Houdini Project Management ($JOB variable description):
Referring to embedded asset files using opdef:
Operator Type Properties window : Extra Files tab
Luiz Kruel's Tutorials on OSM Import Nodes:
#UE4 Landscape Technical Guide:
Open Street Map
Naples, Long Beach, California
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