OpenGL Planet Rendering Demo 1

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I am currently working on a project about rendering planets with a spherical LOD system. What is visible currently is the naive implementation without any special algorithms apart from recursively splitting the triangles.

You can find out more here:

The program is made in c++, visual studio and uses OpenGL 4.5, SDL2, GLM, DevIL and BMFont for font texture generation.

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Wait a second, this is not a planet its the moon1 :D

Dqnko
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Illation. It's very beautiful, but... What is the top-level geometry, and on what do you base the triangle subdivision? Also, what kind of optimizations do you plan on making?

RobertMOdell