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OpenGL Planet Rendering Demo 1
![preview_player](https://i.ytimg.com/vi/Dvl5ecx_6Dw/maxresdefault.jpg)
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I am currently working on a project about rendering planets with a spherical LOD system. What is visible currently is the naive implementation without any special algorithms apart from recursively splitting the triangles.
You can find out more here:
The program is made in c++, visual studio and uses OpenGL 4.5, SDL2, GLM, DevIL and BMFont for font texture generation.
Contact:
You can find out more here:
The program is made in c++, visual studio and uses OpenGL 4.5, SDL2, GLM, DevIL and BMFont for font texture generation.
Contact:
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