Unity Programming Tip — Floating Number Tolerance

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Floating points in Flash were even crazier - you could output the same float multiple times and it might change sporadically despite no code changing it, particularly with the coordinates of an object. Not sure if that's how it works everywhere, but definitely be careful.

digitalconsciousness
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Surprised you didn't mention Mathf.Approximately(a, b)

Serepa
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The music at the end: it cuts off what the guest is saying. Really wanted to hear what he said.

theGreaterAwareness
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Please show smt that causes apple rejections in terms of performance.

mrxbrk
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