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TMUF Environments in ManiaPlanet!
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TrackMania is celebrating its 15th birthday very soon - and Nadeo is gifting us something that surely noone has seen coming. The newest update for ManiaPlanet - ManiaPlanet 4.1 - re-introduces every car from the old TrackMania United Forever game. Each and every car can be used in every environment to your liking, allowing for even more versatile and creative options for future map creations. Keep in mind only the cars are available; not the actual environments!
Here is a little video I quickly cut together, showing maps I specifically built for this purpose. It was honestly a very fun and refreshing experience to try the TMUF cars - which I effectively know for 10 years by now - in completely new environments and surroundings. A new challenge for sure!
The ports are amazingly close to their original counterparts. All cars feel very natural, meaning that you won't struggle finding yourself transferring your TMUF skills over to TM2. During the beta phase, there has been a great cooperation between Nadeo and feedback from the testers, which is absolutely amazing. Within just a few days we came from a completely unusable DesertCar - which was basically refusing to go on two wheels - to a really awesome gameplay experience.
There are still a few issues left though. Each 3D model you see in these replays are added manually by myself - meaning that the TMUF cars do not have their own, hardcoded model in the game (yet?). Engine sounds are missing as well, luckily they came together with most of the 3D models I fetched from Maniapark. Only the Island and Bay cars don't have their own engine sounds and use the Canyon engine sound - fair enough, since the footage you see right now is from a beta build anyway and is subject to change at some point.
ManiaPlanet is not a finished or completely satisfying product by any means - but I think this update surely brings some joy for many people out there.
ManiaPlanet 4.1 also brings many other awesome features for the creative heads out there:
- enriched Mesh Modeler experience with options to create your own blocks that even connect to vanilla blocks perfectly!
- Create custom checkpoints, starts and finishes inside of the game
- a new chat and UI
- and more!
All of these maps used the new mesh modeler features, can you spot some of the custom blocks and items I created? :P
Sorry for that wonky looking BayCar run, I didn't have time to hunt it before having to cut the video and also the BayCar physics on grass changed AFTER I finished building the map with Lars, causing half of the map to be badly calculated D:
Shoutouts to all beta testers as well as Lars and Ozon for their map cooperation.
To close it out, I want to thank Nadeo for 15 years of hard and dedicated work on their game. TrackMania kept me hooked for more than 10 years now and the game has accompanied me through thick and thin. The community is stronger than ever and the eSports section is slowly but surely growing as well. This game has a long future :)
► This is footage from TrackMania² by Nadeo/Ubisoft.
Are you a cool boy and/or girl? Identifying yourself as attack helicopter? No problem! Just make sure to hit the subscribe button for more stuff.
Show some love by giving this video a simple like, that would make my day! :]
Here is a little video I quickly cut together, showing maps I specifically built for this purpose. It was honestly a very fun and refreshing experience to try the TMUF cars - which I effectively know for 10 years by now - in completely new environments and surroundings. A new challenge for sure!
The ports are amazingly close to their original counterparts. All cars feel very natural, meaning that you won't struggle finding yourself transferring your TMUF skills over to TM2. During the beta phase, there has been a great cooperation between Nadeo and feedback from the testers, which is absolutely amazing. Within just a few days we came from a completely unusable DesertCar - which was basically refusing to go on two wheels - to a really awesome gameplay experience.
There are still a few issues left though. Each 3D model you see in these replays are added manually by myself - meaning that the TMUF cars do not have their own, hardcoded model in the game (yet?). Engine sounds are missing as well, luckily they came together with most of the 3D models I fetched from Maniapark. Only the Island and Bay cars don't have their own engine sounds and use the Canyon engine sound - fair enough, since the footage you see right now is from a beta build anyway and is subject to change at some point.
ManiaPlanet is not a finished or completely satisfying product by any means - but I think this update surely brings some joy for many people out there.
ManiaPlanet 4.1 also brings many other awesome features for the creative heads out there:
- enriched Mesh Modeler experience with options to create your own blocks that even connect to vanilla blocks perfectly!
- Create custom checkpoints, starts and finishes inside of the game
- a new chat and UI
- and more!
All of these maps used the new mesh modeler features, can you spot some of the custom blocks and items I created? :P
Sorry for that wonky looking BayCar run, I didn't have time to hunt it before having to cut the video and also the BayCar physics on grass changed AFTER I finished building the map with Lars, causing half of the map to be badly calculated D:
Shoutouts to all beta testers as well as Lars and Ozon for their map cooperation.
To close it out, I want to thank Nadeo for 15 years of hard and dedicated work on their game. TrackMania kept me hooked for more than 10 years now and the game has accompanied me through thick and thin. The community is stronger than ever and the eSports section is slowly but surely growing as well. This game has a long future :)
► This is footage from TrackMania² by Nadeo/Ubisoft.
Are you a cool boy and/or girl? Identifying yourself as attack helicopter? No problem! Just make sure to hit the subscribe button for more stuff.
Show some love by giving this video a simple like, that would make my day! :]
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