Stray (catview)

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Why doesn't he say jokes?

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I am very impressed by the developers intentions of publishing a cat-type game in this clearly frog-type game focused year. a bold, but welcome move!

JoeyCheerio
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Absolutely gorgeous review. I have had no crashes

matthewlehr
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Great to see dunkey playing another "stray-type" game

sqyze
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“If a cat was going to save the world it would either be on accident…. or because It wanted to drink some milk” Possibly the most accurate statement I've ever heard.

kylesanderson
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My impression of this game is that the devs were originally like "hey let's make a cute little minigame where you're a cat in a cyberpunk city and you just vibe for like an hour or two and there's no plot or anything" but then the first trailer got super popular and Sony offered to give them 80 morbillion dollars and then went "uhhh fuck I guess we gotta try to make a real game now"

Zanador
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The way he jumps and launches his springy spine out is filled with the exaggerated swagger of a young cat

vrostar
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I love how “have had no crashes” is apparently noteworthy for that one guy and not just something that should be expected in a game.

thatguyyouknow
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Stray answers the question "How do you turn realistic walking into gameplay?" Stray is a successful strand-type game.

andrewmurray
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The game is pretty good! the ONLY thing that bugs me is the need of a lamp when cats can perfectly see in the dark.

faustofimbres
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I'm kinda surprised it took someone this long to actually come up with an idea like this. In a world run by cat memes, cat videos and crazy cat people in general, it's a gold mine, no matter the quality, everyone will love it.

Podcir
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I love these dunkey reviews because they are short and to the point, while still being insightful. For a joke-dude he's a really great writer and reviewer.

franciscofarias
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I like how you acknowledge that a lot of people look at Stray and go "oh shit you can play as a cat? 10/10" and cos of that people sometimes focus on how cool the premise is more than what the actual gameplay is like. But at the same time you acknowledge that playing as a cat *is* *still* an incredibly fun concept.
And then you take it one step further and actually break down how the game makes you feel like you're a cat: how the simple movement mechanics lets players navigate any obstacle with ease, while the incredibly lifelike animations captures the gracefulness of your movement. Which is why the few jerky animations or visual bugs are so harmful to a game that prides itself on its smallest details. Rock-solid analysis.
Yep them's my thoughts. I've always loved how you recognise the good with the bad in order to consistently provide balanced reviews. Its honestly amazing. Thanks for the vid!!

detaia-VwV-
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Knack already having a massive impact on the gaming industry its truly a masterpiece.

نونيم-يح
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Cat game where he saves the world on accident is actually a dope concept… The cat has his own story line! He just wants to explore the world or go after xyz thing… but along that journey he’s indirectly following mobsters/villains and thwarting plans while accomplishing HIS own goals. It’s exactly what a cat would do

tehcaptainandy
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I really didn’t expect a cameo from Big the Cat in this game, but I must say it was a pleasant surprise. Thanks Kojima

chumbokong
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A cat accidentally saving the world because he wants to get some milk is the story we need

mrturtletail
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This game really makes you feel the the exaggerated cuteness of an orange cat.

jimbob
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"If a cat were going to save the world it would either be on accident, or because it wanted to drink some milk" Love it.

HVtux
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To be fair, a character that has no business saving the world, and would most likely do it on accident or because of food, sounds like a perfect description of Kirby.

realsanmer
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As a fun challenge, I tried to get more in the mindset of a cat by setting the language to what I think was Japanese, at any rate a language I couldn't read, and see how far a cat who neither understood nor really cared about what anyone was saying could get. I managed to get pretty far on cat-esque exploring and the occasional directional gesturing of NPCs, right up until the big city, where you get the clothes.
It got me thinking, though, something they might have done, had they tried for the non-verbal storytelling approach, was actually made use of the fact that the people are robots with monitors for heads, and flashed up icons of what they want or need. An image of the construction outfit, or the cameras, maybe the bar sign or a robot drinking. Really, why else would they set it up so the people are robots instead of actual people? (That's a legitimate question, I played like 3/4 of the game in things that aren't even real letters, I have no idea what's going on, help!)

patrickdunphy