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Ultimate guide to self-publishing your game
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With platforms becoming more open, and publishers becoming harder to get, self-publishing has become more of a necessity. But how do you replace those publisher benefits, and get the most of your game?
Thank you to our Patrons:
Sergiy Matviyevskyy
ReadingOcelotl
tom cuthbertson
christophed2
thatfriendlydev
James Edmunds
Benjamin Carney
Cary Farrier
Artur Bartnik
Carl "tripps" dos Santos
Jacob Langston
Sergey
Terkani
Lincoln
Spencer Evans
Madodev
Matthew M.
Jorge Crisostomo
josh Belt
Ricky Jeremiah Ikadev
Wiechciu
Julian Boardman
RadiozRadioz
Tanya Decarie
Eliane Schwindenhammer
Uzabi
Ryan Sylvia
Markus Fink
Ivan J
Bas Eastwood
Mustafa Al-Hassani
Dobrx
Kyling X
Alexander Presthus
Mattias Lundell
Jesse Segun-Oside
Lucas H Silva
Bart Mamzer
jeijeixoxox
Kyle Gilliam
Jonathan E.S.P.
Dj S
Kaine Usher
Game Dev With Michael
Florian Alushaj
Joachim Pileborg
GagePerryGames
Channy H.
Do you want even more content regarding making your own studio and getting an in-depth look at how we run BiteMe Games?
Timestamps:
00:00 Publishers are hard to get
01:07 Validation
04:36 Funding
08:20 Patreon
09:00 Marketing
11:35 QA
13:55 Localization
16:22 Porting
17:57 Closing thoughts
---
Thank you to our Patrons:
Sergiy Matviyevskyy
ReadingOcelotl
tom cuthbertson
christophed2
thatfriendlydev
James Edmunds
Benjamin Carney
Cary Farrier
Artur Bartnik
Carl "tripps" dos Santos
Jacob Langston
Sergey
Terkani
Lincoln
Spencer Evans
Madodev
Matthew M.
Jorge Crisostomo
josh Belt
Ricky Jeremiah Ikadev
Wiechciu
Julian Boardman
RadiozRadioz
Tanya Decarie
Eliane Schwindenhammer
Uzabi
Ryan Sylvia
Markus Fink
Ivan J
Bas Eastwood
Mustafa Al-Hassani
Dobrx
Kyling X
Alexander Presthus
Mattias Lundell
Jesse Segun-Oside
Lucas H Silva
Bart Mamzer
jeijeixoxox
Kyle Gilliam
Jonathan E.S.P.
Dj S
Kaine Usher
Game Dev With Michael
Florian Alushaj
Joachim Pileborg
GagePerryGames
Channy H.
Do you want even more content regarding making your own studio and getting an in-depth look at how we run BiteMe Games?
Timestamps:
00:00 Publishers are hard to get
01:07 Validation
04:36 Funding
08:20 Patreon
09:00 Marketing
11:35 QA
13:55 Localization
16:22 Porting
17:57 Closing thoughts
---
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