Why Vintage Story Ruined Minecraft For Me...

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Vintage Story ruined Minecraft for me. After playing 150 hours of Vintage Story I will tell you all what I think about it and why I think Vintage Story is awesome. Kind of a review, but not really.
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#vintagestory #minecraft #vintagestorygameplay
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Hey guys, I can't pronounce English words pls forgive my lingual transgressions.

Yes I finally tried TerraFirmaCraft - new video shows all of it so please check it out if you have 25 minutes :D


Build authors:

FluffyBirdYT
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I want to add that the dev said in an interview a few months ago that the Game has around the 20% of the content he has planned for it...

JoachimVampire
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A fair warning for players who want to try this game out from a long-time player: Prospecting is the hard filter of this game. You will either love it or hate it.

If you hate it there are mods to make Prospecting less painful like "Absolute Prospecting" which takes some of the guesswork away. I've known a lot of people that loved the game only to hit the wall which is prospecting. I personally don't mind the vanilla version but a lot of those friends of mine almost quit the game because of it.

Also amazing video, I always love to see new people enjoying Vintage Story for the first time!

Anzei_Kazumi
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Some people wouldn’t like what I’m about to say but I think it’s true. What ruined Minecraft was learning more about it. There’s this very popular saying in game development that goes something like this: when given the chance, players will optimise the fun out of a game. Something I remember from my earlier days playing Minecraft is thinking about all the possibilities.

I had a lot of fun trying to figure out how to create an underwater pocket of air base to keep myself safe from mobs. What’s a zombie going to do? Swim to the entrance of my underwater base? It was a cool concept. Through lots of trial and error, I eventually succeeded. It was terrible and it was a pain to get into but I had fun and I felt a sense of accomplishment. I also slowly started searching every recipe in Minecraft. And then started reading every wiki page about stuff like how mob spawn mechanics worked. Then started watching YouTube videos about all the cool builds all the pro Minecrafters did. Without realising it, I no longer have any reason to make an air pocket base. Why would I even make one? Just light up a sufficiently large area with torches, have a box made of dirt, fill it with chests, a bed, a crafting table and I can grind out a full diamond armor set with 0 risks.

Every so often a new mechanic would come out and I’d be engrossed with experimenting all sorts of stuff before looking up the easiest way to get everything. Every single time I would make all of my tinkering pointless because it’s just not worth doing compared to the way Sethbling or Mumbo or whoever’s easy and efficient way of doing something. Nothing’s worth doing anymore because everything became an efficiency grind with pointless cosmetic builds sprinkled every now and then.

I wish I could go back to my less knowledgeable self and just played. Stop bothering yourself with the best way of doing anything. Just play. These harder more realistic packs and spinoffs are fun, don’t get me wrong. But I think it’s just a way to kick the can further down the road. It’s just another way of resetting yourself into a less efficient state like you were in the past.

blablabla
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I really appreciate all of the settings you can customize, particularly tool durability and mining speed. In my previous playthrough everything broke a little too quickly, so I upped it in my current playthrough (I'm a builder at heart). Just taking the time to customize the settings to your liking can help you tailor the game to your desired experience. Great video!

waddledee-gnho
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I played Minecraft religiously for 15 years, since way back in Alpha, when the only way to play was in a web browser. After discovering Vintage Story, I can never go back to Minecraft. Vintage Story is everything Minecraft failed to be.

Nephelangelo
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I play both, each for different reasons. Vintage Story for a more realistic and survival game and Minecraft for its modpacks, which makes it a cool ass RPG and makes it a power-fantasy.

coaiemandushman
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Ngl I actually wanna try it now. Great vid!

Adinai-zcyl
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The fact that it was easier to make a WHOLE NEW GAME, then to countinue attempting to work with Minecraft's non optimized spaghetti code for a mod. Honestly says something about minecraft in general. Honestly alittle nervous Vintage Story will replace minecraft for me as my favirote game considering how much of my life i have thrown to minecraft, being ive played it since it was on xbox360 for the first time. But i definitely gotta try Vintage Story at somepoint it looks amazing, just alittle low on money atm

zisufisnthere
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biggest reason i love this game that despite it being grindy it rewards you so well for that grind.
Like the jump of durability from a basic stone tool to copper tools is huge, or the massive amount of new storage options you get with planks.
its something i feel a lot of other "realistic" survival games forget, busywork isnt fun unless that busywork leads to genuine upgrades and rewards and vintage story nails it imo.

amazingchestahead
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I like minecraft for the modding community and the wild adventures I can craft for myself. I love vintage story for the Immersion that's unlike any other game.

RollerBaller
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Just started Vintage Story yesterday and am a longtime Minecraft veteran. Its amazing how similar but how different and refreshing this game is. After years of vanilla/modded Minecraft I just couldn’t enjoy the game anymore. So far this game is fun and again refreshing. The challenge is different and sometimes aggravating but the challenge again is different and fun for me/someone, who Minecraft is just the same game and I’ve done the same thing over and over again with no difficulty. Definitely recommended.
It’s like I’m replaying Minecraft for the first time learning how everything works. Minecraft is definitely the best and will always be the OG but this game is a great alternative especially for people that need something new/different in the same style of game.

Slayers
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Последнее обновление добавило много сюжетных локаций, о которых почти никак не узнать, пока не начнешь делать изначальный "квест" по исследованию Архивов. На самом деле я бы хотел чтобы инициация приключения была более очевидна, чем "заметь дополнительный диалог у специализированного торговца, которого ты можешь не встретить за все свое первое прохождение"

flyingbraintumor
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Honestly, I love both and they don't really scratch the same itch for me. It's kind of an apples to oranges comparison imo.

Minecraft is a poor survival game but a great sandbox game.
VS is a great survival game but (as of now) a less great sandbox game.

If you play minecraft only for the survival/adventure elements, I agree. You'll get bored as soon as you have a decent food supply and run out of bosses to fight.
But personally, all my minecraft runs are technical oriented (meaning building farms, automating resources gathering/crafting, building redstone contraptions) and it's honestly really rewarding to do that on your own.
That's where minecraft shines : it's a bunch of lossely coupled mechanics that interact together to create emergent gameplay. By understanding and then exploiting said mechanics, you can create things that the developers did not really intend or even predict.

VS still has the novelty factor, and since the pace of the game is really slow, it takes a long time to run out of things to do. But once you do, I'm not really sure what would keep you playing other than decorative building ?
I'll admit that I've not really kept up with recent updates, but I don't remember seeing any kind of "Feature A interacts with Feature B in X way" (despite what is implied at 7:13) .
It's more of a succession of pre-thought steps you need to accomplish in order to evolve through the tech-tree. Once you've reached the end of the tech-tree, you kind of end up where you are once you killed the ender-dragon in minecraft : unless you're satisfied with just building good looking (but otherwise useless) structures, you'll get bored.

jean-naymar
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I keep telling myself to go back and play minecraft, but I genuinely can't. You progress at your own pace in VS. I just hung around the stone age for a while because I was tired IRL and happy to just work the land with flint shovels. Amazing experience, and I can really see this as a long term game for it.

FullCircleStories
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Thank you for making this video. This popped up on my YouTube feed a few weeks ago, but when I clicked on it I only watched the first 3 minutes. The phrase "You will not get chests or planks for the next ten hours of the game." caught my interest so much, that I immediately stopped the video to not spoil myself and check out the game.

Looking into the buying options I ended up on the Vintage Story website and to my surprise it felt oddly familiar. In fact I already had an account on that website and bought the game back in 2020. I can't recall ever giving it a shot and assume I never did, but I was glad to see that I somehow contributed to it's development.

Then I jumped into the game and hopped into a new world. Now, here I am, 20 hours in, just entered bronze age and with the trees around me already turning red. I am fairly certain that I am not at all prepared for winter and that I will have to abandon this world once I am repeatedly freezing to death, but I thoroughly enjoyed every second of the journey so far.

Now with some experience in the game and having had a look into what content is still ahead of me, I returned to this video and must say that it captures all the emotions I had while playing the game.

Thank you for reminding me of the games existence, and I can recommend anyone who hasn't already to check it out!

tobsam
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Wait, you havent been to the resonance archive yet? You should go chat with a treasure hunter trader...

Matx
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My favorite survival games: Vintage Story, Stationeers, and Cataclysm: DDA. If you like the complex systems of Vintage Story, you might give Stationeers a shot. It's on yet another level, and may be too much for most people. But its simulationist systems have a shared spirit with Vintage Story. You land on another moon or planet in a pod with a small starter kit of resources, and have to create a self-sustaining livable habitat. Which means engineering heating/cooling systems, breathable air, hydroponics, etc. And every system is very in-depth.

For example: Vintage Story has its heat system for smelting, right? Stationeers has a similar thing for smelting metals, but it takes both heat and pressure into account. Every ore & alloy will have a specific range requirement for both heat & and you can achieve those any way you like. It doesn't have to be with fuel. If you're on Venus, you can just pump Venus air directly into your furnace, and it will be hot enough to smelt iron. Or you can make an air tank with an electric heater attached to it that heats up the air inside hot enough to smelt with. You can use waste gasses from your air conditioning system. You can combine flammable gas with oxygen and add a spark. But you need to design a system of inputs, outputs, and controls to achieve the right levels for material you want to make, and if the heat and pressure in your furnace gets too high... it will explode. And stretch goal... there is an in-game programming language so you can write small chunks of code, load that code onto a circuit, load the circuit into a housing, wire that housing up to your furnace and gas controls, and get the whole thing automated.

I've never achieved that level. I've done little more than write code to automate the lights to turn on & off when I enter/exit a room and save power. And I have 270 hours in the game. But that's great. That much time, and I've barely scratched the surface. The current end-game is building automated rockets to go into space and bring back resources for you. With innards and programming and launch/landing structures you have to design. I'm nowhere close. Yet I feel a great sense of achievement already just from surviving for several in-game months on Venus, the most difficult planet.

salmongod
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I got interested after watching a streamer play through this game and ended up buying it and have been really enjoying it. My friend who is really picky with the game she plays who I've been playing with is also loving it so much.

I asked her if she was enjoying it or if she was just playing to make me happy and she responded with "it's really fun it's like discovering Minecraft for the first time" that was the best compliment I've ever heard about this game.

I also want to point out the devs made modding really easy, people can make simple mods with just JSON and only need to know C# for more complexity. They also stated that the way the game works if you design a mod for a certain version, it should work with all future versions.

I think one extremely good qol feature that I wish more games had is its built in mod manager, you can one click install mods. But best of all if you install mods to your server, your friends won't have to manually install them. The game itself will let them download the mods automatically. This makes updating mods in your SMP servers so easy, I occasionally add a mod that will add qol feature and I love not having to pester my friend to install it. She can just join the server and click the download prompt

Tallermage
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Yeah I knew about this game before but was too scared. After your video I got convinced to buy it.
Now Im playing it like I played Minecraft for the first time, very fun game with massive content.

delusionalthefish
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