What The Heck Happened With Pendulums!? - Yu-Gi-Oh!

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But seriously, what was Konami thinking?

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@TrifGaming is still holding me hostage and forcing me to create Pendulum propaganda. Send help.

#yugioh #anime #arcv
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There are more link monsters(424) in the game already than there are pendulums(345). I guess that's what happens when you design one mechanic with too much hesitation and the other with absolute 0 hesitation.

RenegadeRedoer
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Konami: "Pendulums are OP and must be nerfed"

Also Konami: *creates Links and forces everyone to use them by restricting ED monsters to be summoned only to the EMZ or linked zone*

TaLeng
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Still really odd that the MAIN girl of the Arc-V anime didn't get Pendulum Monsters until THIS year 😅

gaianexv
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Konami: here we have all mechanics we created, Fusion, Synchro, Xyz and Link

"What's inside that vault?"

Pendulums: feed me father I am starving

Konami: don't worry about it

Lu
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The issue is that ARC-V ironically didn’t put enough focus on them.

Most characters didn’t have Pendulums which meant that there were less avenues to really explore the mechanic.

pn
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Archfiend eccentrick is a true japanese patriot blowing up not once but twice

Yunghoo
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it also hurts that whenever a pendulum deck becomes a part of the meta it gets banned pretty much right away, tear and snake-eyes are allowed to remain in the meta for months at tier 0, when pepe became tier 0 it only lasted for one event in the tcg, and superheavy samurai also got banned pretty fast. I would be incredibly disappointed if they ban the new melodious support before they even touch snake-eyes.

tinypokemon
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For all the problems with Pendulums, they don't 'hijack' other decks and their supposed identities like Links still do even after MR5. For example, 'Yubel' is a deck that is currently seeing some meta play in the TCG and OCG, given it revolves around a GX era archetype/charecter, and includes cards which directly support Super Poly and has multiple Fusion monsters of its own, it should be a Fusion themed archetype. Its 'meta' extra deck is 2/3rds generic Link Monsters.

I hate generic Links, they rob decks of their identities, especially now post MR4 when decks don't need Link's monsters anymore. Why are Konami still making cards like these (see S:P Little Night and Promethean Princess as very recent examples).

calumbishop
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My personal gripe with Pendulum was how hard Performapals was shafted. I loved their original playstyle of using a field of small monsters that build each other up into being OTK machines, but since then it's borderline impossible to build a dedicated deck around them. They don't exist as a standalone deck anymore, they're simply there to add to the disgusting Pendulum soup pile that is Performapal Magician Odd-Eyes Z-ARC.

felixdaniels
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Moving the Pedulum zones to the Spell/Trap zones probably didn't help, as it means Pedulum players either have 3 useable spell slots, or can't pedulum until the outer zones are empty.

regiman
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As powerful as Pendulums were; people severely overestimated how strong they’d actually be. Cause look at the facts; how many Pendulum Decks were consistently dominant during the Arc V Era? 2; Pepe and Qliport.
Vrains Era? 2. Pendulum Magician and Endymion.
Compared to all the other summoning mechanics Pendulum did not dominate as largely as people would think it would.

Nephalem
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Tbf, pendulums have 5 pot of greed's, a billion rotas, and they're still trash cuz of how fragile the mechanic is.
And while having the least number of banned cards out of any mechanic still hailed as the worst thing to happen to the game, even though links have actively ruined the game permanently changing the game board and forever stun locking the game with no way to self balance it like pendulums losing the pendulum zones, having the highest number of cards out of any type banned, there are officially more link cards banned now than o.g. cards from DM era let that sink in.

vollied
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The only legacy one off pendulum monsters that work are the amazoness pendulums. They are searchable with call and village, have really good scales and atk boosting effects, go to the scales automatically when sent to the grave for a fusion summon, and make playing lava golem in amazoness free because the no normal summon isn't even needed with the pendulum monsters/newest support

chrismiller
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We must all remember the one good pendulum monster. Ghost Beef, the Ghost of Christmas dinner. Not because it’s any good in the game, but because it’s the ghost of Christmas dinner!

nateunderwood
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The issue with Pendulums was that if the card was remotely good then it could bust open the entire extra deck.
Any Pendulum card that could just search was broken by default because of the potential multi summon and then tons of extra deck shenanigans.

Links Knee capped the other summons so hard that they had to make cards to specifically support these summoning methods (Electrumite, Halq and verte anaconda).
But even then, Pendulums got the short end due to Electrumite getting banned while the others didn't despite them being broken as heck and it took years and a master rule revision for them to get banned.

javelinmaster
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I love pendulums, i really liked the mecanic and being able to re-summon them was so cool

ivanpalomo
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I wouldn't even mind decks can stray pendulum monsters like the predaplant pendulum support if they fear full on pendulum focused decks. I think Konami doesn't want a pendulum pile deck, in which just add restrictions to make them hard to splash

johnnyjohnson
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*Master Rule 4 change happened.* Once it got "errataed" and other extra deck monsters didn't need arrows it made most link arrows meaningless. The only extra deck mechanic still restricted was Pendulums.

Sanbaddy
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Actually, one thing about pendulum makes them vastly different from other summoning mechanics. That is, every mechanic takes material to conjure stronger and stronger monsters, while pendulum is a mechanic that... allows to flood the board with weak monsters. Like, there is no such think like pendulum boss / end monster, that is required to be summon via pendulum mechanic. I think that's why people hate it, good pendulum deck doesnt mean cool boss monster, but rather field flooding with negates ect.

I think pendulum summon would be cool if we had like pendulum boss monster (in ED), and as a player you would power up the scale, and the power of your boss would depend on how powerful scale you manage to make. For example, in ED you have your boss with effects : scale 0-2 -draw a card, 0-4 also summon a monster, 0-6 also you can destroy 1 card, 0-8 also you can negate. And your gameplan would be to play cards with effect like "increase scale by 2"

ponurygrzesiek
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Theres nothing wrong with pendulum other than master rule 4.

l.apastore