Sculpting a Wood Elf Ranger Miniature in Blender Part 2 - Starting the Armour and Face

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Welcome to part 2 of this video series on sculpting a miniature in Blender! Please see below the links mentioned in various parts of the video.

00:00 - Intro
00:40 - Quiver
01:18 - Right Hand
03:38 - Leg Armour
05:26 - Wristguards
06:00 - Face
07:24 - Ears
09:26 - Waist Cloth
10:44 - Extract Clothing
11:26 - Outro

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"If you feel like it looks horrible, you just have to push through and trust the process."
Yup, found it to be the case, multiple times during my first sculpt :D Great advice!

benjoe
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Just finished part 2 in this tutorial, I have learned so much already. I'm starting to feel a lot more confident in blender :) Thank you.

mrfrupo
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It's great seeing it take shape! 😁

MarkC
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very good you have fully centered what I said understand how the miniatures are created and then try to make your own miniatures you have my support

umbrellacorporation
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Hey, i am truly loving this series. I have every intention of watching it to the end and printing my results. I have a question. I have not been able to properly alter a cylinder with the snake hook tool. I have been resorting to altering a sphere. I have tried remeshing the cylinder, using dyntopo, and a sundry of other methods but to no avail. How do you alter your cylinders with the snake hook tool?

jaymassey
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Hi! i really like your videos so far but I've been having a problem with joining the model parts. When I highlight the body parts and join them all that happens is the body part moves in a random place and doesn't join

Mo-xbjh
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Hello, I'm late to the party here. Just a quick question, how do you get into transform modes (i.e: sculpting, rotating, etc.) while in sculpting mode with a hotkey? I always have to scroll through the menu and its clunky for the workflow but I don't see any hotkeys listed anywhere for them in sculpt.

cadenmassey
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Great job, but, it's terribly hard to look at the selected options or listen to commands at this pace, I have to pause and frame the video.

oloPoza
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Maybe a dumb question, but why not sculpt in T pose them pose with armatures?

aegisgfx
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I wanted to know how you were able to keep the face symmetrical when sculpting in that angle?

rvictor
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what could i do if i want to make it like a cloak (Something like the Neo's matrix outfit but with a hoodie)

vncemouth
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Hi i have a question about when I try to apply the scale for my right hand and fingers I get a multi-user error what's another way to get around this?

Hexxgon
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3:50 how exactly do you set up the mask and mesh filter like you have? I couldn't really figure it out so I tried to manually taper and it was uh....rough lol

twinslive.
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When you mirror the armour, how do you get it to then move the mirrored part to a new a-symmetrical location and keep mirroring the properties of changes made to the original part, if that makes sense?

sariusmonk
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Everytime I join the chest torso and hips the entire thing ruins the pose and im unsure what Im doing wrong...also some of your key shortcuts are unclear and my legs and arms look wayyy moree jagged then in the video...dont know if you have discord or an updated vid but assistance would be nice .. really wanna get a grasp of sculpting and this is the closest video I could find to user friendliness

Cirrusfire
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Hello, me again with another problem :) and requering potential assistance.

At around 2:10, you're talking about the pivot point and that you set it to 'pivot to surface under cursor'.
So I think I've found how to do that by going in the top left menu Sculpt > Set Pivot > Pivot to Surface under Cursor. I hope that, at least, this was the right thing to do.

So my problem is that it doesn't seem to work proprely. I did the mak and all but when I try to rotate things around, the pivot point is set in the middle of the masked part.

As a side note, I'm currently on Blender 2.93.1. If you could tell us wich version you used during this tutorial so we're sure to have all the same features. Thanks by advance.

theoandernack
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Hi, I wanted to ask about one thing: the user cannot reupload or sell your base mesh, but can I upload or sell miniatures that I make using your base mesh?
I wanted to ask to avoid any problems, even if the mesh is only for practice it is still a great resource and I wanted to thank you for your hard work.

igrek