Ashes of Creation Alpha Two Node Wars Preview

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We are extremely excited to give you an early preview of Node Wars in Ashes of Creation! This 4K video is just a taste of what's to come!

Reminder that Ashes of Creation is an open and transparent development project. As such, you will see work-in-progress art, systems, and mechanics. Leave us your thoughts on our progress in the video comments!

💬 If you have any feedback on what was shown, please share it with us over on our Forums!

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Greetings my glorious community, first and foremost thank you for tuning in and giving your thoughts on the progress we showed today. This system has taken a lot of work from the team and they’ve done a great job bringing it into an alpha stage. There is still work to do to address vfx, ui, and performance. But the gameplay loop of node wars (different from node sieges) is what we’d love to get your feedback on! ❤️🙏💪

stevenjsharif
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Ashes has been the game to watch for a long time now. So validated.

neemz
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Whoever is in charge of the sound effects knocked it out of the park.

epg-
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this is probably the first MMO ive been excited about in about 10 years after watching this. this looks very fun.

zachzizan
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I only check in with this game like once every few years and every time I see it I'm excited for the game all over again!

TheRealSimeon
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I will no life this kind of gameplay tbh. Excellent work!!

backpackbattles
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Was great being able to partake in this! Thank you for the dev streams!

TGFTavern
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This looks really good for an Alpha. Can't wait to see things evolve more.

JunglebeastYT
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This is what people imagined warfronts to be like in BFA. Awesome stuff!

chadgiga
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Looked very good. I like the permanence of the node system, so that the node war is more about control, and not about ownership. If you lose control of a node, you are just living and fighting for a new ruler, not losing ownership of your home.

I also like the way the mechanics are quite simple and modular, so that border skirmishes/raiding, economic wars, and wars of conquest all use the same building blocks and mechanics. making it easier to understand. To defeat a neighboring node, I begin by taking possession of land resources POI?, I then attack economic buildings/smallholdings? outside the node walls, denying them to the enemy node, and finally I lay siege to the node?

This means that the PvE player doesn't get hammered by PvP players and vice versa, because the PvP players are fighting over the "tax" revenue/material produced by the PvE players, and you don't have to make the PvE players artificially strong, so that PvP players can't take everything they own as soon as they build it. That would seem to filter out the real sociopaths that PvP only to inflict misery on other players.

So many positives to take from this demo, but above all, the more they seem to make intelligent design decisions that cater to all types of players, the more I trust that it will continue.

Without any trace of sarcasm that is a big 👍❤from me

TheToledoTrumpton
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I gotta say, some great stuff here and there, what I liked the most was they took out a lot of sparkling effects. This allowed the fights to be seem better. I would recomend add some skills that changes the screen (like something that causes confusion makes ur screen kinda trippy or if u get blind by something all screen turns darker for a while and then return to normal after som seconds - status effects are awesome when paired with visual effects and make use for potions that heal status effects). Also, WHAT A GREAT SKILL WAS THAT MAGIC STONE WALL, GLAD TO SEE THIS CAME BACK, ITS AMAZING!!!!

kfarbarata
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Brining the MASSIVE back into MMO, I love to see it

sno_au
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At some points in the video you guys noticeably got caught up in the game, which is a wonderful sign! It reminds me of the PvP skirmishes I've had in early Aion which made me fall in love with the genre. I've been following the development of this game from the start and can only say that I admire the progress you guys have made and I'm getting progressively more excited to play this game!

hubertcumberdale
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The sound design is INCREDIBLE. Game is getting buttery smooth and I can't wait to get my hands on it. Great work, Intrepid!

Je_ku
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This game is going be a genre defining moment in the MMORPG genre. WELL. DONE!!!!

JibbsIRL
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I really like the chaos and visual overload. The sound is massive and impactful, we can feel the weight of the dragon buffs and attacks. This is a dream for large scale battle enjoyers. Thanks for the update intrepid!

tokyodrifttt
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It cannot be overstated how good it feels to see the product of passion. You guys care about making the best product possible. You guys care about the integrity of everything you make. Thank you.

WrangleMcDangle
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It might be cool if the mayor could elect a champion to control the flying mount during a node war too. In case they want to take a different roll or just want to let someone else do it.

alex
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This was absolutely insane. I’m shocked at how fun and cool this looks 🎉🎉

garyIFH
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I love it man. The politics in it, also where you can just be dominant and potientially end up becoming a metropolis. I really like the idea of the rare mounts having those abilitys too, i know flying mounts will be like 2 or 3 on server or whatever but it would be dope to include land based mounts that have abilities like that too, like a massive beast of some sort.

zachshannon