Understanding Reference and Value types- C# Basics for Unity Beginners: #6

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In part 6 we will discuss new() keyword and the difference between Value and Reference types. The most important part will be exploring WHY do we need reference types in the first place.

C# Basics for unity series:

Welcome to this C# Fundamentals for Unity Beginners series of 10 videos. We will first explore what are the basics of C# syntax and next we will create a small Vampire Survivors like game together so that you can see Why and How different C# concepts are used to create games in Unity.

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Starter Project:

Learn more about C# & Game Dev in Unity in my video courses at:

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Assets used:

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00:00 What are Value Types
00:53 What are Reference Types
01:20 Null keyword
03.03 'new' keyword for Reference types
05:24 WHY do I need Reference types?
10:08 Fixing diagonal movement faster bug

#unity3d #csharp #coding #gamdev
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The remaining parts should be available next week 🙂

SunnyValleyStudio
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Thank you for thisss. I always wondered why it needs to write =new

KDveloper
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As a non-programmer, I can say that this is really difficult to perceive))). I am a visual person and it is difficult to even imagine this in order to understand.

monahrus
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