How to save Player Data in UEFN Verse

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Welcome to How to save Player Data in UEFN Verse. A tutorial teaching you how to save player data in Fortnite Creative. In this tutorial we will cover how to get and set data on a player and use trggers, button and other creative devices to manipualte the data. Hope you enjoy!

Verse Persistence Documentation was not allowed to be pasted :(

Code in the video:
SIDENOTE: I just pushed a update to the Github. Twitter geniuses have told me that you have to check if a Player is active before manipulating the player stats table. I would advice taking a closer look at the code I pushed to Github to see the difference. ( Player.IsActive[] )

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SIDENOTE: I just pushed a update to the Github. Twitter geniuses have told me that you have to check if a Player is active before manipulating the player stats table. I would advice taking a closer look at the code I pushed to Github to see the difference. ( Player.IsActive[] )

GrinernCreates
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Very clean and useful tutorial! Thank you very much 🤩

weeplowcreative
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Fantastic video, explains everything very well!

NightShadowz
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can you make a verse tutorial to save niagra hats in uefn?

PipdiPop
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Why does no one just a simple Tutorial how to save a Int and load it?
No fancy extra classes or so.

andre
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The last update shows a warning message saying that unique will have 'allocates' effect and will not be available at context. I'm trying to figure out how to fix it in your code.

mcblade
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I used your code as a framework for my framework and whenever an existing player comes back they can't increment or decrement any stats anymore. "log_class: Error: Player Stats Table not found". Any help?

liwatra
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random question not related to the code lol . what setting or extension is showing the errors as you type?

Reaxgrim