GAMEPLAY - How to make a Video Game in Unity (E06)

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Alright enough messing around... Let's turn this into a game!

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This video is part of a mini-series on making your first game in Unity.

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► All content by Brackeys is 100% free. I believe that education should be available for everyone. Any support is truly appreciated so I can keep on making the content free of charge.

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♪ Baby Plays Electro Games
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If you're are watching this in 2020, the fog setting can be found under Environment, rather than Scene. I hope I can save others the time that I lost trying to figure this out lol.

lathryx
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I just beat my own game... And it was more frustrating than Dark Souls

bazzel
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I love how Brackeys is always so cheeful. It leads me to believe that being an indie game developer leads to a very fulfilling life.

xtrnl
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I used a trash can model for my player, and did some texture work on the ground to make it like a street, I then added paths on each side. For my obstacles I added debris and cars and stuff, I also imported a custom skybox. It's really fun using these tutorials as a basis and experimenting with your own themes and ideas. I've still got allot to learn though.

TheOfficialStal
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For anyone who can't figure out where snap to grid is, click the little magnet thing next to the hashtag looking thing, over the scene panel where you see your game. If you can't click it, click the globe icon with a little circle in the bottom right to the left of it and set it to global.

myselfidont
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If you need help with the Fog in 2021 its in window > Rendering > Lighting > Environment. Your welcome hope you have fun in Unity!

JERKYLINE
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This is one of the best and easiest to follow tutorial series I have ever watched.

Wow: almost 200 likes, I forgot about this

jawad
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For anyone confused with the snap settings in 2021, it's called Grid and Snap settings. Also be careful that you don't set the X, Y and Z of the world grid to 2, but look for the X, Y and Z under the Increment Snap.

If you did accidentally changed the world grid, you can reset it when clicking on the cogwheel.
Hope this helps cuz I got confused there for a sec.

finnixcooper
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I'm currently a web developer and I've been wanting to branch out into game development for quite a while. Recently, I started looking around for some simple Unity/C# tutorials and this series is by far the best thing I've found so far. Time has flown by so fast while following this tutorial. I can't wait to finish it! Thanks a million for the free resource links and tutorials. They've been super useful and insightful! Hopefully after this, there will be some gradually more advanced videos coming out.

charlesmoss
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Now put your forward force at mabye... 4000
Me: 4000? Thats a bit to much but ok ill try it...
*presses play*
Me:

matthias
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"much better"
*Almost falls out of the map*

nothaalo
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For
those using this as a reference or wanting to review specific parts of the lesson, here are some time-stamps of interest:


0:42: Creating a prefab

2:14: Changing view direction, switching between perspective and isometric

2:46: Adding a layer and making it non-selectable

3:13: Moving an object on a plane

3:20: Moving an object on a grid

4:36: Setting ForceMode to make left/right movement more responsive

5:40: Increasing drag to improve game feel

6:32: Adding fog

willpetillo
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Making it this far means you are in the top 50%. Feel proud.

kristianthaler
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I have given the player a “break” button so they can stop themselves, I also added bridges that branch off to different lanes

t
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When life hits you hard with corona, you resort to Brackeys tutorials...

geeboo
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Brackeys actually the smartest programmer I've ever met. Even my teacher lets me make this game as a school project in quarantine.

acidgaming
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for those looking for snap settings, the latest 2021 version has them somewhere else, right above the screen where you are visualy editing the game there is a magnet near a hash looking thing, that is your snap setting.

luizcastro
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"it already feels much more responsive"
*proceeds to jump off the platform with full velocity

navjay
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who else is doing this during quarintine

ayaan
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This series is so much fun, after only a few videos I already wanted to add a new feature(jumping) so I took a break from watching the videos to get jumping figured out then I wanted the player to reset when they died instead of just stopping so I did that and then I wanted it to wait to reset and all of this took me like 30 minutes but it was worth every second and I am already loving game development

brflame