VMT 009 - HOUDINI - How To Control Fracture Simulations

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Varomix Monday Trix - HOUDINI - How To Control Fracture Simulations

Welcome to Varomix Monday Trix, in this series I'll show you tricks that I've learned along the way in my career, some are really simple but I think all of them will be useful.

In this video we will learn how to control Fracture Simulations so you make them work as you need them, controlling simulations is one of the best abilities an FX artist can have, cause is your job to make them look as they should for that blockbuster film.

So Subscribe and tune in every monday for more TRIX

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Quite possibly the clearest tutorial out there explaining how animate and set the active points over a packed object. I definitely learned something new from this tutorial, thank you.

KevRyanCG
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I agree with Kev. After hours of trying, this tut solved my issue!! Thank you so much

SowminiNathan
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Always appreciate your excellent Houdini tutorials. Thanks a lot.

Ferocious_Imbecile
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Good, SIMPLE tutos about Simple but USEFUL functions in Houdini ... thankyou

albertcallejoamat
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reallly amazing watching ur tuts i cant control my hand to click on subscribe understable, less time, amazing tricks

rajeshmohanty
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this is clear that i have seen ever..grt

shanmugam
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Thank you for saving me, really nice and clean tutorial!!!

autentikum
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easy and straight forward to the point! I really like this approach of tutorial. Thanks a lot :-)

peterhamlin
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Hey thank you man! awesome tutorial! Got exactly what i wanted...

sidinator
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thank you! I was sawing another tutorial to do the same thing, but much more difficul than this! Thank you!

sauloarruda
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Thanks for making all these tuts, you rock!

CybernetixD
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Roberto4Prez hehe.... Awesome stuff. Thank you!

SahakSahakian
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you are amazing! thank you! I was just questioning this today, OMG!

CTJonze
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Thanks mens for sharing us tutorial ...

kylestudios
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Thanks for this. Really helpful technique.

jafardashti
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Thanks Varomix for such a useful tutorial. I want to do the same thing by moving the object connected through the Attribute Transfer for more subtle effects, because Attribute Transfer has a nice Blend feature. I do the setup inside the SOP Solver, but can't achieve the decent result. I want to ask should I create the whole setup inside SOP Solver, or bring here a certain part? In may case, I only set up the Attribute Transfer part inside the SOP Solver, but there is something I do wrong that it works only for one frame.

emilmelikov
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Hey @MIX Training I have a question; I’m following along with your tut but when I get to making a group in the sopsolver, I don’t have any of the options that you do. I can’t make a bounding box inside the group node. Is there something obvious I’m missing ?

lemmonsinmyeyes
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The scaling up bounding sphere technique doesn't seem to generate uniform velocity to push out fracture objects. It seems to favor one vector over the other two. Try this in the anim_active_grp wrangle....


If you setup a bounding sphere that scales up from the center point of a mesh, the results are not uniform as you might expect. Curious if I'm missing something or perhaps there's another method to achieve the desired effect.

TobiasSteiner
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I have a question. What was the vex code you added to force the glass out. I couldn't read it. Also. Is there a way you can animate the force to happen at a certain frame? Im new to Vex and need all the help I can get. Thanks for the tutorial by the way.

robertromero
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really interesting video but i have an issue:
i don't understand why, but i can't render packed geometry in redshift
it does render the fractured geometry but not the the packed one for some reason
keep up your tutorials they are really helpful for a beginner like me !

zediting