Why is Skyward Sword hated?

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#nintendo #zeldauniverse #zelda #gaming
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My understanding was a combination of motion controls and a very handholding fi in the Wii version, with more emphasis on the strict linearity than the motion

sonicfannin
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#1 reason was the numerous fights with the imprisoned

springjava
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I only started hearing people claim we had "Zelda fatigue" with Skyward Sword in the past few years. At the time, the only complaints I saw were the motion controls, the linear design, and the excessive hand holding from Fi. I think this "Zelda fatigue" everyone is talking about is propaganda Nintendo put out to support their decisions to depart so greatly in BOTW. I was even more active in Nintendo internet forums then than I am now and I never saw anyone say this back then.

darrenmacqueen
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Just realized that the background music was Obla-di Obla-da by the Beatles

GabrielMcGee-nj
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Most of the complaints about the motion controls back in the day came from people who didn't realize that they could play the game sitting down and RECenter their sword

terribleduelist
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I always feel like the weird one because I loved both Twilight Princess and Skyward Sword on launch. Sure they're far from perfect but they were fun.
Tha sand ship is still one of my favorite dungeons in any zelda, just wish the boss was a bit better.

vlionheart
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Skyward sword had an amazing ambiance. The different zones still warm my heart now. I spent so much time when i was younger just walking in the forrest and messing around. Same goes for the sky. The music also played a big part in that. I could hear the skyloft theme anywhere and just stop everything i'm doing to relive some memories in my head. Gosh that game was great

zachariz
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The hand holding. The motion controls aren’t even a problem. But the DAMN hand holding kills the joy.

Fullbatteri
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There is an enormous difference between you, the player, actively CHOOSING to explore previous areas with new equipment, and the game FORCING you to explore to proceed.

inelgion
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The land world was so lineal before getting into the dungeons, and a lot of the quests were "go down to the land world to bring me this and get up to skyloft again"

Eddie_Enfer
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It’s genuinely my favourite Zelda, I never had any issues with motion controls on the Wii or the switch and I loved them. It was so fun and felt so immersive to me.

The music in this game is second to none either!

I also love the story, art style and every single character in this game.

IyeViking
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Skyward Sword actually laid the groundwork for alot of BotW's systems, but the motion control was inconsistent and you had to recalibrate constantly. FI was annoying as heck, and when you picked up an item, you'd have to read it... every damn time!!!!

draegore
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I never had problems with the motion controls. Most people have problems bc they only use their wrist to swing

dekuramzie
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What is always strange to me is the fact that I feel like Iam one of the few people who basically have 0 issue with the motion controls. Sometimes you had to recalibrate but I don’t remember once getting frustrated with it on the wii or switch. I’ve played through it on the wii multiple times.

Roy-hpyy
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i also somewhat blame a certain "Grump"

tublar_stanley
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I'm glad it got remastered for the switch.
I bought it, I played it, and I loved it.

BumbleBee-uruo
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There’s another reason:
The world simply isn’t as connected as previous games. There is a definitive beginning and end point in each region in comparison to the previous Zelda games that had a more connected world… including a world that actually connected each region

TyTeaStrings
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Nah, its more than that.
1) It held your hand so much, it felt like you were on rails more than exploring yourself which led to
2) It felt more linear than any previous game. The "big open sky" had a handful of things to do, and you couldn't just drop anywhere onto the surface. It made the world feel disconnected in a way WW hadn't. Plus, flying just wasn't fun. Just keep flicking your wrist and go in a straight line...
3) The story was my least favorite. I know a lot of people liked it, but Impa actively pissed me off, and boy did even more time travel upset me because
4) This was supposed to be the first zelda. Yet there's still thousands of years of history, decaying temples, dried seas? Sure there should be some stuff, but it felt like a cop out.
5) Underwhelming bosses. There are some gems, but they are far outweighed.
6) Tidious backtracking, slow sections, and the stamina wheel was new and not balanced right. Overall the game felt like it dragged on. Fo did not help woth how much she actively interrupted. At least Navi could be ignored until you actually needed guidance.
7) The places just weren't interesting. Its the same Forest, Volcano, Desert, sea, sky island. We just had that in Twilight Princess. The changing from desert to sea was about the most interesting location.
There's just... a lot of things going against skyward sword. Its a shame too, cause its the only one where Zelda and Link were actually close. But they could have done so much better.

TCG
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I had a dream the other night where I was starting a new playthrough of Skyward Sword and was immediately filled with a sense of dread when I realized that meant I would have to do the Imprisoned fights again.

That and the silent realm are probably the only 2 things turning me off from wanting to play the game again

LinkDaGamer
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I don't think anyone got tired of the classi Zelda formula except nintendo. They tend to fix what ain't broke a lot

ThaArabScarab