Unreal engine 5.1 procedural walking/balancing ragdoll injury system

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Every bone on the player can be damaged, inducing breakage, bleeding or dismemberment.
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Looks like me after 13 pints of carling

fatchippyman
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how did u do it?
pls pls pls tutorial :(
this looks so amazing!

Tenchinu
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Me tryna get workers comp after a broomstick tips over on my foot.

officialcurtis
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you apply ragdoll to the limb thats damaged? im making a zombie game in UE and ive been trying to do something like this for my survivors. damage to an arm/leg of a certain amount criples that limb. Ive also played your demo if this is the game I think it is, its scary addicting!

CptMARS
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So cool! Do you think it could also work with the arms, like when swinging or holding a sword?

arthurg
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He lives!! How goes it with Dark Forces?

sonofeyeabovealleffoff
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So are you not working on the star wars project anymore?

sjgametech
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Cool! Looking at that type of walk, I suddenly start to remember my first drink and hangover when I was 15 years old. BTW: How did you achieve that, dude?

BunnyMoney
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Are you still working on Dark Forces? I know disney can be quite litigious, so maybe not... If not, what's this for?

DarknessCalling