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Unreal engine 5.1 procedural walking/balancing ragdoll injury system
![preview_player](https://i.ytimg.com/vi/YwPnvafIkSs/maxresdefault.jpg)
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Every bone on the player can be damaged, inducing breakage, bleeding or dismemberment.
Unreal engine 5.1 procedural walking/balancing ragdoll injury system
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