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Gideros event listeners and object oriented programming

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In this tutorial I will go through the "Jumping balls" examples that comes with Gideros. We will explore the use of Lua tables to store lots of Sprites and the more advanced technique of creating classes in Gideros for OOP. I code the Jumping Balls example several ways so you can see the difference.
If you are new to Gideros you should try the Introductory Tutorial first:
Download the tutorial source code:
Find out more about Gideros:
If you are new to Gideros you should try the Introductory Tutorial first:
Download the tutorial source code:
Find out more about Gideros:
Gideros event listeners and object oriented programming
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