Wuthering Waves RAYTRACED! UE5 Port?

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Sorry couldn't resist the meme potential with the overblown reflections in this shader like every dumb "remaster." I'll have more serious showcases soon that stay true to the original art while increasing quality, so stay tuned (not that this looks bad per se, its just not realistic). Its also not using RTX or DLSS for the sake of full disclosure, the thumbnail is indeed clickbait, but we are raytracing!

Yes Reshade is possible with this game, no its not bannable, no I won't share how... because I have something much better coming than a simple guide. This is a goofy post to announce under so I won't yet. But I'm going to start drip feeding content and soon I'll have more details to share on an exciting project for fans of any of the "anime games"

Shaders used are mostly Immerse Pro shaders from Marty McFly, however instead of his RTGI I'm using Complete RT by Nice Guy with its "rainy mode" setting. Aside from its meme potential this shader really is impressive and better handles the smooth meshes used for toon shading games like this. These are premium shaders you need to get from the creators' patreons and while I will be supporting these shaders with presets, they're not strictly necessary and my project will not be paywalled for the most part.

If your interest is piqued, I'm sorry but you will have to wait a little bit for my announcement and subsequent release. For now you can follow me to stay posted
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Where is the ray-tracing, I only see too shiny ssr...

marktoth
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Nah sorry but this is too shiny and all. I like the dark tone more

mariogorilla
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i know this, this is nvidia filter looks terrible.

eiancruz