How to convert 3D model to Minecraft in seconds.

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First tutorial on the Minecraft Building Tool, Blip, still technically not available, I have been very busy and its hard to find time to polish the tool up, but hopefully this gives everyone an Idea on how it works, so its less scary, its really simple to use, also, I did focus on bedrock in this tutorial, if you are wondering how it works for java, basically the same but you put the model into your schematics folder instead.

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P.S. the material recently changed in minecraft so when typing in the material you will need to do it the new way the same way you would a setblock or a fill.

MrJCraft
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This knowledge is overwhelmable. Brain hurt

vladimirjones
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In seconds... the title 30 minutes later by someone that has done this hundreds of

klipche
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I'd like to add that two of the issues specific to various 3D models may be either improperly aligned face normals (Alt+N > Recalculate Outside) or unconnected meshes (Edit mode > 1, A, Right click > Merge vertices > By distance). The former issue is really just the original modeller making a mistake, but you can view those normals by selecting "Face orientation" under the Viewport Overlays menu. The latter issue is quite common on assets intended for use in games, where the engine may not support edge sharpness tagging, so the modellers simply separate the model at the sharp edges. At 8:29, these split edges cause the subdivision modifier to smooth corner vertices towards the topologically adjacent ones, which results in those holes. Additionally, the strange shapes you see after applying the modifier are due to the model being comprised wholly of triangles. You can remedy this by using a conjunction of Blender's native Tris-to-Quads function (Alt+J) and hand-tweaking (Edit mode > 3 > Select pair of tris to join > Right click > Dissolve faces) where this solver makes mistakes. You'll also notice that the subdivision modifier produces a much smoother mesh when operating on proper quad-dominant topologies, but it should be noted that not all assets are hand-modelled (some may be produced via photogrammetry) and even many of those which are will not originally have quad-dominant topologies. Hope this helps.

laverne
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When I export I get an MTL file and a 3D Object but can't get the MCFUNCTION file. Any help?

OffLaxer
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Is there a way to make the text bigger? Maybe a selective partial screen zoom in?

Banjo_Yo_Boss
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10:30 after exporting file like this i cant find MCFUNCTION File anywhere, neither in minecraft bedrock files nor at any disk :(

dionyss
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Hello Mr Jay, I am trying to figure out how to turn a real life item into a 3D digital item to then convert to Minecraft. I am trying to build the guitar I own in Minecraft but am having issues trying to figure out how to convert it. If you have any tools or recommendation please let me know?

josebachedltorre
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Good tutorial but I do not have Blip. Could you please, give a link where I can find it?

mykolamedvidov
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when I press export it only generate an obj file and a mtl file

demichi_
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where to put the extract files if using Tlauncher ?

nov
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hiya. its not exporting for me. any help on that?

skyeanderson
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so... theres just no explanation on the blip add on ur using?

catbunny
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It generates only one .Obj and a .mtl file, no schematic or mcfunction, do not waste your time.

KLWG