How to Make a 3rd Person Character in UE5

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Enhanced Input System, Animation blueprints, gameplay logic... I'm going to teach the basics of all these UE5 systems 💪

📌 Chapters 📌
00:00 Introduction
00:48 Create the Blueprint of the Character
03:46 Set up the Camera and the Selfie Stick
05:55 Create the Input Actions (Enhanced Input System)
08:52 Create the Input Mapping Context (Enhanced Input System)
13:46 How does an Axis2D Input Action Work ?
16:06 Use Keyboard Keys to Move Around
20:54 Set up the Look Around Input Action
24:00 Implement the Jump
27:57 Implement the Camera Look Around
32:38 Implement the Player Move Around
39:03 Create the Animation Blueprint
43:03 Retrieve the Player's Properties
46:07 Basics of the Animation Graph
49:38 Implement the Run Animation
53:25 Handle In-Air Animations
01:00:33 Use Aliases in Animation Blueprints
01:05:53 Embed a State Machine in Another One
01:09:40 Incoming Bloopers

#UnrealEngine5 #UE5 #UnrealSimplified

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This is an amazing tutorial Evans. Fantastic stuff as usual! One thing to note about your implementation: you have it set up to transition to the jump animation every time you leave the ground. This works when jumping, but is a problem if you fall off a ledge without jumping, in which case you'd want to transition directly to the fall loop. In your current setup it first plays the jump animation even though you haven't jumped!

It's an easy fix though -- I looked at the Third Person template anim graph and they way they do it is to check if the Z velocity is greater than 100. If yes, transition to jump. If no, transition to falling. Tested in my own project and works great.

therondoshow
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Just wanted to thank you for being one of the few people that actually explains most things instead of just telling you where to click. It helped me a lot!!!!

AdrienLatapie
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Great tutorial! Thank you. Would love to see a whole tut series about some combat game with fighting and enemies etc.
Please concider

habagun
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Wow. Definitely one of the best tutorials out there.... PERIOD!!! Most guys usually edit the existing Third Person template with minor adjustments and extra animations not really explaining how to build a controller. I always wanted to know how the Character is actually setup from the ground up. This tutorial is a life saver.

Thanx Bro!!!!

linxxm
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Please don’t stop making these tutorials! They’re absolutely unique! The way you teach is very intuitive and logical and also fun! ❤

aaronvalentinalferez
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THIS TUTORIAL IS JUST PERFECT!
I was looking for something like that but couldn't find it in my language(I'm Brazilian) .All the tutorials I found were about editing the basic third-person template of unreal. So I decided to search in English and I found you! Even though I don't understand English 100%, I can understand and apply everything you say in the video. I just want to thank you, man. Keep making these videos!!
💟

heisenrick
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I was dreading having to go through multiple tutorials for this information, but here it all is in one video! Thank you this making this and for being so concise =D

alargewoodenbadger
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The way you explain basics instead of just cloning and repeating other's materials its amazing, are you planning to continue your series in English? they're some of the best I've seen.

SciFi-F
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A little tidbit, for those like myself who want to utilize multiple camera styles, when you go to set up the movement input, instead of using 'get control rotation', use 'get player camera manager' and plug it into 'get camera rotation'. That way when you switch cameras, your character's movement will still be based on the rotation of the active camera!

Reaper_
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Top tier video my man! I started a new project in 5.3 and saw that the input and axis mappings are depreciated but could not find any good tutorials on Enhanced Input Systems that actually take the time to explain what is happening. Your way of presenting this info and explaining it are top notch, thank you!!

BabyCow_Pasturized
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This was very refreshing, I felt that I was not just copying someone else's blueprints and I was actually understanding the why behind what I was doing. I even added a couple extra tweaks based on some other things I have learned such as a blend animation for walk, run, and sprint. thank you so much for your outstanding contribution to this community!

aaronprince
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one of the few best taught lesson i have ever seen online to setup a custom 3d character on unreal....awsome

sbose
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Amazing tutorial! You're an incredible teacher and I can't wait to see what you create with UE5. Keep up the great work!

LifeCodeGame
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I've been searching everywhere to learn how to add movement keys to the default third person blueprint and finally found this! Amazing tutorial, arguably the most comprehensive and easy to follow tutorial I've seen so far for UE5. Fingers crossed you make more tutorials :D

mistersquid
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man, i LOVE your videos but my ADHD makes it so hard to sit through long lessons. the fact that you sort of break your videos into segments, allows me to take breaks after completing a certain set of actions/tasks, while still keeping a fairly consistent work-flow going.

awesome job, man. thanks

beatwrecker
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You one of the best teachers for the unreal engine, very easy to follow, detailed and informative and clear as ice. Keep going and I can’t wait to see what you do next

dr.aalnajery
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Your explanation ability is one of the best . Make more video for help us brother.

Codegame_studio
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You have the best UE tutorials. I’m glad you seem to be posting videos again!

joncook
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i love your guides because you're one of the few who explain every step, .... whats doing and whats for. AMAZING! thank you so much.

RDDz
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this is such a good tutorial, ive watched it so many times to make sure im getting the basics learnt properly, really great job.

misfire